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Unity 5 Announced
If you haven't seen this yet, Unity Technologies CEO David Helgason announced at GDC 2014 the upcoming release of Unity 5. So far, its been met with mixed reactions, with users raving about how great the preview of Unity 5 is...and those bitching about the lack of C++ as well as the cost of the monthly rental ($75 before VAT) which is way more than what EPIC and Crytek are charging for their monthly rentals ($19 and $9 respectively). Doesn't look like they are forcing users into 12-months subscriptions either...as Unity has been doing.
Unity 5 KEY FEATURES & UPDATES
Physically-based and better
Our new shader is set up to make your materials look good in any lighting environment. One shader provides amazing out-of-the-box visual fidelity across metal, plastics, wood, ceramics, cloth and many more. Use it across 95% of the materials in your game.
Artist-driven shading technology
Artists have been heavily involved in every step of the development of Unity’s physically-based shader. Our team has spent over 18 months hard at work behind the scenes to make sure that the workflows involved in using it are as pared back and intuitive as possible. For that reason alone, we know you’re going to love it.
Cross-platform real-time Global Illumination
Lighting that dazzles
Animate lights, environment lighting and emissive material properties in real time with our physically-based Global Illumination solution that builds on Geomerics Enlighten technology. Use Global Illumination to light characters and dynamic geometry from your environments for polished results on high-end mobile, desktop and consoles.
Rapid iteration in the editor
No more tweak, bake and repeat. Even when you move static geometry, Global Illumination updates immediately. Powered by Imagination Technologies.
A revolution in game audio
Truly awesome sound
Our new audio mixing system brings never before seen audio functionality to gaming software. Yet, with simple workflows and processes familiar to audio engineers that are easy for the rest of us to get to grips with, anyone can improve the audio in their game massively, and do so without incurring prohibitive performance overheads.
So many new features
There are so many new features to get your hands on including hierarchies of mixers, snapshots and predefined effects. Plus, you can even expose parameters.
Available as an early-access add-on with Unity 5.0, our new build option can take your content to any browser that supports WebGL without requiring a plugin. Benefit from all the familiar Unity workflow and multiplatform advantages when you take your content to the web.
64-bit Unity editor
More memory now
With 64-bit editing you’ll find that Unity handles demanding tasks much more efficiently, saving you time.
Mobile cross-promotion made easy
Quick, simple, dependable
Did you know that there are billions of Unity installs on mobile devices? As of Unity 5, you’ll have the option of leveraging Unity installs by building targeted mobile cross promotion campaigns. You can even do it without leaving the editor interface. Cross promote your own titles or trade ads with other developers to boost retention and acquire players.
Wait, there's more :)
Get Unity Pro your way
New Unity Pro customers can get Unity 4 Pro right now and Unity 5 Pro at launch by subscribing for just $75 a month or purchasing perpetual licenses for $1500.
For more info, visit unity.com