A PHP Error was encountered

Severity: Notice

Message: Only variable references should be returned by reference

Filename: core/Common.php

Line Number: 242

A PHP Error was encountered

Severity: 8192

Message: Non-static method Low_search_model::load_models() should not be called statically, assuming $this from incompatible context

Filename: low_search/base.low_search.php

Line Number: 279

A PHP Error was encountered

Severity: Notice

Message: Undefined property: Channel_images_model::$LOCS

Filename: models/channel_images_model.php

Line Number: 540

A PHP Error was encountered

Severity: 8192

Message: Non-static method Low_search_model::load_models() should not be called statically, assuming $this from incompatible context

Filename: low_search/base.low_search.php

Line Number: 279

A PHP Error was encountered

Severity: 8192

Message: Non-static method pxutils::usage() should not be called statically, assuming $this from incompatible context

Filename: pxutils/pi.pxutils.php

Line Number: 9

A PHP Error was encountered

Severity: 8192

Message: Non-static method Extract_URL::usage() should not be called statically, assuming $this from incompatible context

Filename: extract_url/pi.extract_url.php

Line Number: 11

A PHP Error was encountered

Severity: 8192

Message: Non-static method Hj_social_bookmarks::usage() should not be called statically, assuming $this from incompatible context

Filename: hj_social_bookmarks/pi.hj_social_bookmarks.php

Line Number: 19

A PHP Error was encountered

Severity: 8192

Message: Non-static method Comment::form() should not be called statically, assuming $this from incompatible context

Filename: libraries/Template.php

Line Number: 2994

A PHP Error was encountered

Severity: 8192

Message: Non-static method Low_search_model::load_models() should not be called statically, assuming $this from incompatible context

Filename: low_search/base.low_search.php

Line Number: 279

A PHP Error was encountered

Severity: 8192

Message: Non-static method Char_limit::usage() should not be called statically, assuming $this from incompatible context

Filename: char_limit/pi.char_limit.php

Line Number: 10

A PHP Error was encountered

Severity: 8192

Message: Non-static method Low_replace::usage() should not be called statically, assuming $this from incompatible context

Filename: low_replace/pi.low_replace.php

Line Number: 12

A PHP Error was encountered

Severity: 8192

Message: Non-static method Mf_google_analytics::usage() should not be called statically, assuming $this from incompatible context

Filename: mf_google_analytics/pi.mf_google_analytics.php

Line Number: 9

A PHP Error was encountered

Severity: Warning

Message: Cannot modify header information - headers already sent by (output started at /usr/www/clustr.com/sys/codeigniter/system/core/Exceptions.php:170)

Filename: core/Common.php

Line Number: 412

UNCHARTED 3 Multiplayer First Look! | Clustr

In order to post any news you must be logged in!

UNCHARTED 3 Multiplayer First Look!

Published:  April 18, 2011    Category:  3D Graphics    Published by:  GriT  
Naughty Dog is extremely proud and excited to finally start revealing their plans for the multiplayer modes in Uncharted 3: Drake's Deception. There's a massive post that just went up on the PlayStation.Blog that just gives you an idea of how much information there is to share, and really, they've just scratched the surface.

From NaughtyDog.com:
"There's so many features and ideas for multiplayer we packed into this trailer, that repeat viewings will shed light on things you may have missed the first few times around. The music selection for this is a custom Naughty Dog remix of "Kill Everybody" by Skrillex. Cinematic Production Lead Taylor Kurosaki lead up editing the trailer, but also came up with not only the music track to use, but did the remix all by himself! Head over to our Flickr page for some gameplay screenshots to get a close up on the action.

Our guiding philosophy during the continuing development of Uncharted 3 multiplayer was to take everything we've done and learned from the multiplayer modes in Uncharted 2 and evolve them in a massive leap forward. We felt that the Uncharted games have a pretty unique core gameplay mechanic, integrated with some pretty awesome underlying technology and visual effects, that make our single-player campaigns feel so satisfying to play. It's all about taking the verticality of our games, the ability to traverse across all these beautiful, interactive enviornments, while experiencing solid action-adventure shooter mechanics and intense set-piece modments, and translating them to a multiplayer environment.

There are three gametypes we covered off on recently -- a small subset of the full list of gametypes we'll be revealing over time. Team Deathmatch - you should know this one by now. Two teams of up to 5 players each trying to get to the allotted winning number of kills before time runs out. Three Team Deathmatch - A small team variation of Team Deathmatch with 6 total players across three teams -- 2 vs. 2 vs. 2. Free-for-All - One of the most requested gametypes. It wasn't possible to implement this into Uncharted 2 after we shipped, so we put it into Uncharted 3 instead.

All our maps have always been based on environments taken from the single-player campaign and Uncharted 3 is no exception. Although the trailer shows more than two maps/environments, we've only detailed and presented two so far. These are pretty well documented in the screenshots of actual multiplayer gameplay we've uploaded to our Flickr stream (feel free to download them). The Airstrip - Looking over the screenshots it looks like there's three maps represented, but in reality there's only two maps. The Airstrip is a two-part map where the location and map layout actually changes in the middle of the match! The first part of the match takes place on a massive cargo plane being chased by trucks, with players jumping from truck to truck and between the cargo plane and the truck convoy. The second part of the match begins when the cargo plane is about to take off from the runway. After takeoff, the match changes locations for all players to the airstrip hangar area for a slightly more traditional multiplayer setting and layout. Just watch out for the fighter planes that will inevitably come in for a strafing run. The Chateau - You've seen the interior of the Chateau in our first gameplay video release. This map lets you explore the interior and surrounding grounds of the Chateau in a more traditional arena style setup. Apart from plenty of verticality (and ziplines), the Chateau is another dynamic map as parts of the building will be burning during the match.

New to Uncharted 3 multiplayer is character customization. Both heroes and villains skins will have a hundreds of customizable parts, from accessories to shirts and pants to a deep weapon customization feature. Even named characters, like Drake or Sully, will get plenty of options to make your character your own. Hand in hand with customization is our emblem editor. If you’ve worked with emblem editors in other games, you’ll be pretty familiar with the one we’ve implemented in Uncharted 3. Our emblem editor extends the level of customization of your online profile with hundreds of decals, three layers, rotate and scale functions – you’ll see your final emblem on your character and even possibly in the environment during matches. Speaking of weapon customizations - it goes beyond the cosmetic. We have weapon mods that not only change the look of your weapon of choice, but they are functional too, adding precise scopes, bigger clips and more!"
Source:  Naughty Dog      Share:    Views: 1191

 
   

There are no comments for this entry yet.

In order to post any comment you must be logged in!