Delivering upon the promise of an even faster physically-based biased/unbiased renderer, improvements of Thea Presto which supports NVIDIA CUDA technology for its GPU engine were made possible. While staying true to their principle that combination of CPU and GPU devices provide stunning visual quality and short render times, release 1.4 provides a range of new robust features and improvements.
Major New Features in Edition 1.4
Improved Interactive Render (Thea Presto)
With a progressive supersampling and faster build times, the interactiveness of Presto engine has been substantially improved.
Motion Blur (Thea Presto)
All types of Thea Render motion definitions are now supported by Presto. This enables end users to render efficiently transformation motion blur within fraction of typical render times.
Displacement Mapping (Thea Presto)
Originally available in Thea Render CPU engines, displacement mapping is now available on all engine modes including Presto GPU.
Render Channels (Thea Presto)
Major focus has been placed on providing channel support for Thea Presto. Not only CPU unbiased core channels are supported but additional channels have been implemented, such as UV, Position, Mask and Shadow.
Faster Caustics (Thea Adaptive BSD)
Photon map caustics in biased engine have been dramatically improved in both render times and memory footprint terms.
All the CPU engines on Apple OSX and Linux platforms have now up to 25% better performance. Memory footprint has been dramatically improved for Presto CPU.
Bucket Rendering (Thea Presto)
Rendering high resolution images with multiple channels is usually an issue since the GPU memory can be a restricting factor. With our bucket rendering implementation of Presto, we managed not only to overcome this potentially limiting factor but also to improve scalability on bigger render clusters.
Relight Support (Thea Presto)
Besides extended channel support, Presto supports now Relight which is a powerful feature for producing lighting animation sequences with just a single render.