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OpenSubdiv for 3dsmax | Clustr

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OpenSubdiv for 3dsmax

Published:  July 28, 2014    Category:  3D Graphics, Software    Published by:  GriT  
Makoto Chiba, VFX Supervisor at MagicPictures Studio is implementing OpenSubdiv for 3ds Max. Check out his comparison video showing Mudbox smooth/linear UV space compatibility, as well as edge and vertex weights and crease applications which could be read between Maya, Mudbox from 3ds Max.

Hi everyone!

MagicPictures Studio is making OpenSubdiv for 3dsmax!!

GaOz2RWSW04

Unfortunately, I think that 3dsmax has limitation about viewport rendering now. So, we cannot get full performance from GPU mode currently. If autodesk improve the viewport rendering API, we can get great performance, I believe.
However, current plugin have very helpful features! especially, collaborate with the other software such as Maya and mudbox.

I will release this plugin in near future.
I hope that it helps you too...


Makoto Chiba
MagicPictures Studio, Inc.
http://www.magicpics.com (http://www.magicpics.com)

Source:  Makoto Chiba      Share:    Views: 939

   

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