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Mesh Deformation System for Unity: MegaFiers | Clustr

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Mesh Deformation System for Unity: MegaFiers

Published:  July 04, 2011    Category:  3D Graphics, Games    Published by:  GriT  
MegaFiers is a 3ds max style mesh deformation system for Unity 3D. Easily add bends, stretch, twists, morphs to your models and alter everything in real time as your game runs. MegaFiers also allows for direct import of Morph data from Max and Blender and support for other packages via OBJ files.

For more information and details visit The MegaFiers Website. You can also find videos on the some of the features at YouTube:

The system currently supports the following deformations:
-Bend
-Bubble
-Bulge
-Cylindrify
-Displace
-FFD (2x2x2, 3x3x3, 4x4x4) (Lattice in Maya)
-Hump
-Melt
-Morph
-Noise
-Path Deform
-Page Flip
-Pivot Adjust
-Push
-Radial Skew
-Relax
-Ripple
-Skew
-Spherify
-Stretch
-Taper
-Twist
-UV Adjust
-UV Tile Animate
-Wave

And the following World Space Warps:
-Bend
-Noise
-Ripple
-Skew
-Stretch
-Taper
-Twist
-Wave

MegaFiers is available now in the Unity Asset Store.
Source:  Chris West      Share:    Views: 9858

   

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