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Maya 2015 Service Pack 5 | Clustr

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Maya 2015 Service Pack 5

Published:  October 17, 2014    Category:  3D Graphics, Software    Published by:  GriT  
Autodesk Maya 2015 Service Pack 5 includes several important fixes. Refer to the readme for more information. On Windows operating systems, this service pack patches your existing Maya 2015 software. Do not uninstall Maya 2015 before applying this service pack. On Mac and Linux operating systems, this service pack is a full product install. Uninstall your existing Maya 2015 software before installing this service pack.

DOWNLOAD Maya 2015 SP5 | Complete Release Notes


Fixes included in this release are detailed in the following list containing bug numbers and corresponding descriptions.
 

BUG NUMBER DESCRIPTION
Animation Character  
MAYA-42785 BlendShape : Targets disappear after file save and reopen
MAYA-44083  Fixed combine skinning option in Mesh > Combine tool
MAYA-44271  inputPointsTarget and inputComponentsTarget attributes of a blendShape node are not saved
Animation General  
MAYA-42627  Fixed crash when using the load-reference-check file callback
MAYA-42838  Cluster, follical and blendshape connections cause crash in Maya 2015
MAYA-43943  Painting weights on non-linear deformers causes vertices to pop
API .NET
MAYA-41298  .Net attribute MxPxShaderOverideClass does not work well in Viewport 2.0
Dynamics    
MAYA-43227  Maya 2015 crashes when snap to points is enabled and there is an empty particle shape in the scene
Foundation  
MAYA-44573  Integrate OpenSSL 1.0.0n, which contains security fixes
mental ray   
MAYA-26657 Error AEmentalrayReplaceMessage occurs when selecting a node with an attribute of type stringArray (such as fur)
MAYA-36807  Fixed point, spot, directional lights not updating in mental ray Progressive IPR when moved or rotated (but area lights work)
MAYA-40061  mental ray Render Settings fail if the word Contour is included in a Render Settings preset filename
Modeling  
MAYA-42564  Using Mesh > Combine with meshes that have creasing may cause a crash
MAYA-43489  Some files which use legacy Boolean operations may crash when opening them on Windows 8
MAYA-44425 Fixed missing Modeling Toolkit resources in the Japanese and Chinese versions of Maya
nCloth  
MAYA-39216 Issue when using inputAttractMethod and animating the nucleus transform
Rendering   
MAYA-32863   The footPrintNode devkit example is now made simpler and demonstrates how to use MUIDrawManager to draw a simple locator in Viewport 2.0.
The original sample is now renamed to rawfootPrintNode which demonstrates how to draw the locator with raw OpenGL/DX calls.
Plug-in code using MUIDrawManager can be written once and used on all platforms and all draw API’s.
MAYA-35460/ MAYA-43049  Fixed an issue where the mesh doesn’t follow the controller in Viewport 2.0. You must set the environment variable MAYA_DISABLE_MAX_CHANGE_BUFFER_MANIP=1 before starting Maya to benefit from the fix.
MAYA-36103  VSync will be automatically disabled when Maya starts up on Mac OS X
MAYA-38135  The new MFragmentManager::removeFragment() function now allows you to change a fragment by removing and adding it again during Maya run-time. In addition, using this method, you can also replace Maya's default fragments with your own.
MAYA-39596  Viewport 2.0 : geometry is drawn offset from the correct location
MAYA-40126  Fixed performance issue when using a render override
MAYA-41246  Fixed a regression with the Height Field node where its height is incorrectly scaled in the viewport and in the render result
MAYA-41588  Matte layer pass is black on Mac OS X and Linux
MAYA-41919  Fixed a crash when using pre-callback of MHWRender::MShaderInstance
MAYA-42971  Added a display result for particle sprites that is similar to that of the Legacy Default Viewport when the particleSamplerInfo node is not used
MAYA-43505  Fixed a lighting issue with the Height Field node where it seems to be rotated by 90-degrees in Viewport 2.0
MAYA-43551  Fixed a crash with image planes that use an image sequence
Scripting MEL  
MAYA-43835  When processing matrices, Maya crashes when using nested procedures
XGen  
MAYA-32554 Exporting XGen archives with underscores can invalidate the MEL file

Limitations
The following section describes limitations, workarounds (where applicable) about this release.
 

Modeling  
 
 
MAYA-28861 
 
On AMD graphics cards and Windows 8, selecting Quad Draw may crash Maya.
Workaround : Catalyst driver 14.6, 14.7 fixes this issue.
Source:  Autodesk      Share:    Views: 1360

   

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