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Marmoset Toolbag 2.0 | Clustr

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Marmoset Toolbag 2.0

Published:  October 11, 2013    Category:  3D Graphics, Games, Rendering    Published by:  GriT  
The pixel fairies at Marmoset Co. have been hard at work cranking out the latest iteration of Marmoset Toolbag. Here is a quick overview of the key features they have added for 2.0 - from 64-bit version for Win and OSX, faster .obj loader and multiple mesh formats support, Substance texture support, 3D rendering support (for Oculus Rift), new Material palette window with drag+drop and more!

A Fresh Start

Toolbag has undergone a major core rewrite, running a 64-bit client with support both Mac and Windows operating systems. We’ve basically started from scratch, which means a shiny new user interface, and a more flexible codebase that make it easier for us to add awesome new features in the future.

Scene System

The most common suggestion we received from Toolbag users was re-thinking how the scene system worked. We’ve added a traditional scene editor along with a number of improvements such as:

  • Support for multiple objects, including cameras, lights, meshes and groups.
  • All objects and settings are now saved in a centralized scene file, no need to worry about saving meshes or materials separately, one nice big save button for everything!
  • Improved UI which allows renaming, deleting, dragging, grouping and parenting of objects.
  • Support for transformation of objects (movement, rotation) with numeric input.
  • New camera system with DOF, FOV and post effect settings saved per camera.

Lighting System

The lighting system has been revamped to make it much easier for users to load panoramic content for the image-based lighting system, as well as many improvements to the dynamic light system:

  • Easily load any panoramic image – it just works, no complicated settings or processing time.
  • Sky Light editor to easily position and parent directional lights to the IBL environment light – shadow direction is no longer baked into the sky lighting content. Parent multiple dynamic lights to the sky light.
  • Multiple dynamic light types including: directional, point, and spot lights.
  • Soft Shadows for all dynamic light types

Materials

We’ve added a new material palette window with preview and drag and drop interface, simply drag your material onto a mesh in the viewport or in the scene list. We’ve also made a bunch of changes to the material system itself, including:

  • Flexible new shader system with swappable shader nodes.
  • Simple physically accurate example preset materials.
  • Multilayer specular for complex two-tone materials like car paint.
  • Fancy new skin shader with subdermis map input.
  • Support for height and vector displacement mapping.
  • PN Triangle support for mesh silhouette smoothing.
  • Substance texture support.
  • Advanced per-texture settings (mipping, filtering, etc).
  • Support for multiple texture file formats, including D3d10/11 compressed .DDS, .BMP, .EXR, .HDR, .PBM, .PFM, .PNG, .PSD, .TGA and .TIF.

Physically Accurate

  • Physically accurate shading model
  • Energy conservation
  • Realistic Fresnel (masked by Gloss/Roughness map)
  • Gloss and Roughness map support

Special thanks to the awesome dudes at Quixel for providing the fantastic scan content.

Rendering

In addition to the workflow and lighting improvements, we’ve also added some new rendering features:

  • Local screen space reflections provide inter-object reflections.
  • Improved depth of field effect with bokeh shapes (including custom shapes).
  • Dithered, order-independent transparency
  • Multiresolution (half, 1x, 2x) viewport display and antialiasing for performance/quality balancing
  • Variable super-sampling for high quality rendered output, 16bit masked layered image support (with PSD format)
  • 3d support, including support for the Oculus Rift

Meshes

  • Fast OBJ loader with support for millions of polys, load highpoly meshes (with or without uvs) directly for a quick preview or for presentation quality renders.
  • Selectable tangent space options give you the best quality with a variety of normal map bakers (Maya and Xnormal currently supported, Max on the way)
  • Support for multiple mesh formats, including 3d Studio .3DS, Collada .DAE, Autocad .DXF, Autodesk .FBX, Marmoset .MESH, and Wavefront .OBJ.

<3

We want to give a special thanks to everyone who has given us feedback, the information we’ve gotten from our users has been invaluable and has shaped the direction of Marmoset Toolbag 2.0 a great deal. We also want everyone to know that this is far from a complete feature list, there are many more awesome features we plan on introducing in the future.

Sincerely,

The Marmoset Team

Source:  Marmoset LLC      Share:    Views: 2997

 
   

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