Some of the many new highlights in LightWave 2015 include:
Take control over dynamics simulations with new constraint types such as Point-to-Point, Hinge, Slider, Cone Twist, Spring and six degrees of freedom (DOF) constraint types. Whether it's a car rolling over a terrain with fully working suspension, or a rag doll falling down the stairs, constraints help make it believable.
Greatly improve the quality of scenes lit by GI and HDR images or background lighting. Importance sampling intelligently concentrate rays into important areas and eliminate the noise and splotches that arise from highly differing intensities for cleaner, more predictable renders.
Match Perspective Tool:
Whether matching plates or simply placing objects into photographs, matching the camera position and rotation can be time consuming. The new Match Perspective tool can be used to quickly sync the LightWave camera to an original photo or plate.
Genoma 2 Character Rigging System:
This rapid modular rigging system, which at the base level is a complete rigging development kit (RDK) can be used to quickly rig characters for animation without the need to setup complex rigs from scratch. Genoma 2 gives everyone the ability to create expert rigs and makes it possible to generate custom presets that perfectly fit into any character animation pipeline at any degree of complexity, including the use of Math Expressions and Scripts. It also features new and improved Human, Feline, and Arthropod preset rigs.
Intersection Edges can now be drawn where geometry intersects on the same object and/or separate objects, allowing for more creative control over cel rendering. Use Patch Border Rendering to make Sub-Division patch borders visible in the renderer with the click of a button. This is perfect for modelers who want to showcase their mesh topology, combined with the beauty of the full render. Render all edges into their own buffer with Edge Buffer, allowing for post-process manipulation in your favorite compositor.
64-Bit QuickTime Support:
Loading and saving Quicktime movies is now possible to those using 64 bit versions of LightWave.
LightWave 2015 includes new enhancements to the Viewport Preview Renderer (VPR) and introduces many new features such as Interactive Dynamic Parenting, Textured Falloffs in Modeler, Fiber FX, GoZ Multi-tool and Unity 5 support, and more. It also supports the latest interchange formats such as Alembic 1.5 and FBX 2015.
As with every LightWave release, 2015 offers:
A straight-forward easy and reliable 3D workflow
NO need for an external renderer
Unlimited render nodes
NO forced subscriptions
Pricing and Availability
LightWave 2015 for Windows and Mac OS is now available and priced at $995 (USD). Registered LightWave 11.x or earlier customers can upgrade to LightWave 2015 for $495. Educational pricing is also available. Visit http://www.lightwave3d.com/buy to purchase or locate an authorized LightWave reseller.
Download a free 30-day full-feature trial of LightWave 2015 at www.lightwave3d.com/try.
LightWave 3D combines a state-of-the-art renderer with powerful and intuitive modeling and animation tools. LightWave includes hundreds of cross-platform render nodes for near limitless rendering, support for Windows and Mac UB 64- and 32-bit operating systems, free technical support and more. LightWave is enjoyed worldwide as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, architectural visualization, game development, and more. LightWave is responsible for more artists winning Emmy® Awards than any other 3D application.
LightWave has been used in the creation of CG and visual effects for leading feature films and television shows, including “The Walking Dead,” “Grey’s Anatomy”, “Maleficent,“ “NCIS: Los Angeles,“ “Muppets: Most Wanted,“ “Skyfall,” “The Hunger Games,” “The Amazing Spider-Man,” “The Adventures of Tintin,” “Avatar,” “Battlestar Galactica: Blood & Chrome,” “Fringe,” “CSI: Crime Scene Investigation,” and more.
For more information - visit www.lightwave3d.com