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Interview with 3ds Max Product Manager Eddie Perlberg | Clustr

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Interview with 3ds Max Product Manager Eddie Perlberg

Published:  January 31, 2014    Category:  3D Graphics, Software    Published by:  GriT  
Mike Seymour from FXGuide interviews 3ds Max PM Eddie Perlberg, setting the tone for what users can reasonably expect to come. Most of what is said has been heard before so we definitely have our reservations. An "informative" read nonetheless.

Eddie Perberg is the product manager for 3ds Max and he is the third product manager in the last 2 -3 years. Yet Perberg, who comes from a technical background, especially in design visualization, is part of a new commitment to the 3ds Max user community.

The last SIGGRAPH in Anaheim did not go well from a 3ds Max PR perspective. At the Autodesk User Group presentation, due to some late cancellations of speakers and other issues, there was no 3ds Max presence at all. The situation only got worse in the blogs and chat rooms afterwards when user after user and even some historically key founding writers of 3ds Max all pointed to a company that had seemed to turn away from 3ds Max and brought down the shutters.

Now, run the clock forward 6 months and the message coming out of Autodesk is that the commitment to 3ds Max is stronger than ever. To prove this the team is not only hiring, but it has brought back ‘into the tent’ 3ds Max founder Tom Hudson, who originally wrote THUD, the project that became 3ds Max (back at the Yost group).

Source:  fxguide.com      Share:    Views: 616

   

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