A PHP Error was encountered

Severity: Notice

Message: Only variable references should be returned by reference

Filename: core/Common.php

Line Number: 242

A PHP Error was encountered

Severity: 8192

Message: Non-static method Low_search_model::load_models() should not be called statically, assuming $this from incompatible context

Filename: low_search/base.low_search.php

Line Number: 279

A PHP Error was encountered

Severity: Notice

Message: Undefined property: Channel_images_model::$LOCS

Filename: models/channel_images_model.php

Line Number: 540

A PHP Error was encountered

Severity: 8192

Message: Non-static method Low_search_model::load_models() should not be called statically, assuming $this from incompatible context

Filename: low_search/base.low_search.php

Line Number: 279

A PHP Error was encountered

Severity: 8192

Message: Non-static method pxutils::usage() should not be called statically, assuming $this from incompatible context

Filename: pxutils/pi.pxutils.php

Line Number: 9

A PHP Error was encountered

Severity: 8192

Message: Non-static method Extract_URL::usage() should not be called statically, assuming $this from incompatible context

Filename: extract_url/pi.extract_url.php

Line Number: 11

A PHP Error was encountered

Severity: 8192

Message: Non-static method Hj_social_bookmarks::usage() should not be called statically, assuming $this from incompatible context

Filename: hj_social_bookmarks/pi.hj_social_bookmarks.php

Line Number: 19

A PHP Error was encountered

Severity: 8192

Message: Non-static method Comment::form() should not be called statically, assuming $this from incompatible context

Filename: libraries/Template.php

Line Number: 2994

A PHP Error was encountered

Severity: 8192

Message: Non-static method Low_search_model::load_models() should not be called statically, assuming $this from incompatible context

Filename: low_search/base.low_search.php

Line Number: 279

A PHP Error was encountered

Severity: 8192

Message: Non-static method Char_limit::usage() should not be called statically, assuming $this from incompatible context

Filename: char_limit/pi.char_limit.php

Line Number: 10

A PHP Error was encountered

Severity: 8192

Message: Non-static method Low_replace::usage() should not be called statically, assuming $this from incompatible context

Filename: low_replace/pi.low_replace.php

Line Number: 12

A PHP Error was encountered

Severity: 8192

Message: Non-static method Mf_google_analytics::usage() should not be called statically, assuming $this from incompatible context

Filename: mf_google_analytics/pi.mf_google_analytics.php

Line Number: 9

A PHP Error was encountered

Severity: Warning

Message: Cannot modify header information - headers already sent by (output started at /usr/www/clustr.com/sys/codeigniter/system/core/Exceptions.php:170)

Filename: core/Common.php

Line Number: 412

Godot: Open Source Game Engine | Clustr

In order to post any news you must be logged in!

Godot: Open Source Game Engine

Published:  February 11, 2014    Category:  Design    Published by:  GriT  
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

DOWNLOAD


Godot Engine has been developed as an in-house engine with a track-record of more than a decade of published games. It took a long time but it’s finally ready for everyone. Godot brings to the table a large array of features and a different approach to making games, which combined allow single developers and teams to be more efficient than ever.

*     *     *     *     *

Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can’t do this alone. This is why Godot is now open source, so everyone can help us reach this goal.


FEATURES

Use Your Eyes
Work inside a simle, yet flexible and feature rich editor, with tools popping up to aid you only when you need them.

Develop 2D Games
Create complex 2D games with the fully dedicated 2D engine (no need for 3D over 2D), using pixel coordinates and a wide array of tools.

Develop 3D Games
Create realistic looking 3D games with the dedicated 3D Engine, with full support for lights, shadows, occlusion, post processing, skeletal animation, etc.

Script
Add custom behaviors to any object by extending it with scripting, using the built-in editor with syntax highlighting and code completion.

Design
Create simple or complex user interfaces, or make your own custom tools to edit your game content.

Animate
Animate your games with full support for editing, blending, animation trees, realtime cutscenes, calling function, or animate just any property exported by any node.

Simulate
Add physics to your 2D and 3D scenes, through rigid and static bodies, characters, raycasts, vehicles and more.

Debug
Use the built-in debugger with breakpoints and stepping, or check the performance graphs for possible bottlenecks.

Deploy
One-Click deploy to several platforms, such as Windows, Linux, Mac, Android, iOS, BB10 and HTML5.

Extend
Extend the editor and your game by using plugins, which add extra functionality for both.

Work in a Team
Develop projects in a team using any choice of VCS, as Godot integrates flawlessly with all of them.

Be Free!
Modify the engine and publishing your games without restrictions, as Godot is distributed under the generous MIT license.


Source:  godot      Share:    Views: 1208

 
   

There are no comments for this entry yet.

In order to post any comment you must be logged in!