Developer Eric Mootz aka Mootzoid has announced the release of emPolygonizer v5.1. for Softimage, Maya, MODO, Fabric Engine and as a command line tool. New features, improvements and release video showing four minutes of diverse meshed particle simulations after the break!
The particle simulations were made with Softimage, Lagoa, Houdini and with Proteus. Latter is a new SPH solver that is being developed by some amazing brains of the Computer Graphics Department of Freiburg University in Germany. In case you are interested in knowing more about Proteus and the team behind it, please check the links in the post scriptum.
Voilà, that's all for now.
Very much hope this new version will prove itself a valuable companion in production, regardless of what 3D app you are using.
Multithreaded mesher core.
Extremely low memory usage.
Generation of 2D / 3D texture coordinates.
Liquid Shaper (i.e. Principal Component Analysis) for smoother looking meshes.
New normal vector algorithm for flicker-free results.
Capable of meshing dozens of millions of particles.