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Creating a Realistic Head in Blender | Clustr

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Creating a Realistic Head in Blender

Published:  August 12, 2012    Category:  3D Graphics, Learning, Software    Published by:  GriT  
This is a complete tutorial series by Kent Trammell explaining the creation of a realistic human portrait with Blender. The entire process will be covered from base mesh modeling, detail sculpting, texture painting, hair growing and styling, sub-surface scatter shading, and compositing. Some of the more time-consuming tasks will be time-lapses with commentary like modeling, sculpting, and texture painting; the other parts will be mostly real-time.

The first part of this Blender tutorial series explains a more artistic approach to generating a base mesh for the head instead of traditional box modeling techniques. This technique is a hybrid method incorporating both modeling and sculpting. We will start by sculpting the basic forms and volumes, then retopologizing a usable facial topology that will serve as an excellent base for sculpting our high-frequency detail.


See CG Cookie for all 8 parts of this tutorial series by Kent Trammell :
Creating a Realistic Head in Blender: Part 1
Creating a Realistic Head in Blender: Part 2
Creating a Realistic Head in Blender: Part 3
Creating a Realistic Head in Blender: Part 4
Creating a Realistic Head in Blender: Part 5
Creating a Realistic Head in Blender: Part 6
Creating a Realistic Head in Blender: Part 7
Creating a Realistic Head in Blender: Part 8

Source:  CG Cookie, Inc.      Share:    Views: 2548

 
   

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