This is a complete tutorial series by Kent Trammell explaining the creation of a realistic human portrait with Blender. The entire process will be covered from base mesh modeling, detail sculpting, texture painting, hair growing and styling, sub-surface scatter shading, and compositing. Some of the more time-consuming tasks will be time-lapses with commentary like modeling, sculpting, and texture painting; the other parts will be mostly real-time.
The first part of this Blender tutorial series explains a more artistic approach to generating a base mesh for the head instead of traditional box modeling techniques. This technique is a hybrid method incorporating both modeling and sculpting. We will start by sculpting the basic forms and volumes, then retopologizing a usable facial topology that will serve as an excellent base for sculpting our high-frequency detail.