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Autodesk 2015 | Clustr

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Autodesk 2015

Published:  March 20, 2014    Category:  3D Graphics, Software    Published by:  GriT  
New releases from Autodesk include Maya 2015, 3ds Max 2015, Softimage 2015 (yes that's right), Mudbox 2015 and MotionBuilder 2015. Oh and there is Maya LT 2015 as well, announced during GDC this year. As for what we think about the releases overall..there is so much to say about it but we'll try to keep it short. A lot of the features for Max and Maya should have been added long ago (come on, Quad chamfer and directional moving and scaling..omg where is directional rotation?!!?) and a quick glance at the Mudbox 2015 features looks more like a rehash of the last extension release. And by the way, lots of pissed off Max users! Check out this growing thread at maxunderground. The new Max PM is really not helping the situation either...

Here are the new features:


Maya 2015

Bifrost Procedural Effects Platform
Naiad’s photorealistic liquid simulation technology is back, as the basis for the all-new Bifrost. Fully integrated in Maya 2015, Bifrost allows you to preview simulations interactively in Viewport 2.0, providing the stellar results artists have come to expect from the powerful Naiad technology.

Geodesic Voxel Binding
Get your characters ready for production faster (often with only a few clicks) with this innovative new skinning method for binding standard and non-standard geometry to joint skeletons.
             
OpenSubdiv
Be more productive and realize your creative intent with ease! Visualize displacement maps interactively without the need to render with the WYSIWYG experience of OpenSubdiv.

Detailed release notes (PDF)


3ds Max 2015

Quad Chamfer
You asked for it, we listened. Quad Chamfer, one of the top requested features on 3ds Max User Voice, is now in 3ds Max 2015. No need to create chamfered or beveled edges between two surfaces manually. The new Quad Chamfer creates edges consisting of quads, rather than triangles, which helps eliminate pinching, and produces better results when used in conjunction with the TurboSmooth modifier.

Better Scene Management
Dealing with complex scenes is now easier, thanks to new nested layer functionality within Scene Explorers that helps you better organize your data. Scene Explorers now also provides support for docking and Workspaces, and customizable quad menus, so that you can be more productive.

Max Tune Ups
With the understanding that small things can make a big difference, 3ds Max 2015 addresses many workflow obstacles identified as high priority by customers. Among these are the ability to preserve UVs for Inset Polygons; the ability to slide partials loops in Swift Loops; and adaptive viewport navigation for smarter zooming, panning, and orbiting.

Populate Enhancements
Crowd Control! Populate now allows you to give your characters more convincing walking, jogging, passing, turning, and seated behaviors, making your crowds appear  more realistic, and easier to control. Populate is now customizable with exposure of the functionality in the 3ds Max SDK.

Accelerated Viewport Performance
It’s all about performance! Navigation, selection and viewport texture baking have been accelerated in the 3ds Max viewport, making it easier for you to interact with your scenes and objects, especially those with dense meshes and many texture maps.

Active Shade
Offering a better WYSIWYG experience, the ActiveShade preview rendering window now supports mental ray, in addition to the NVIDIA® iray® renderer – giving you more choices when it comes to render time. You can now see the effects of changing lighting or materials interactively, saving time and iterations.

Better Workflows
Go with the flow! Building on the success of the Slate Material Editor, you can now enjoy the same great experience in the Particle Flow Graph Editor. Sending your assets from 3ds Max to Adobe® Photoshop® and Adobe® After Effects® is now also easier thanks to improved interoperability workflows.

Point Cloud Support
Connect the dots! Import and visualize massive datasets captured from reality as point clouds and view them in true color in the 3ds Max viewport. Visualizing CG objects in real-world contexts allows you to better communicate designs or to previsualize animation shots.

Stereo Camera
Create engaging entertainment content and immersive design visualizations. Create stereo camera rigs with the Stereo Camera plugin that you can download exclusively from the Autodesk Exchange application store. If you have a recent AMD FirePro™ graphics card and a supported HD3D Active Stereo monitor or equivalent, you can extend the capability of the Stereo camera rig with Active Stereo viewing.

Detailed release notes (PDF)
 


Softimage 2015

General Enhancements
Support for mental ray 3.12, new menu options in Script Editor, reordering Script Editor Tabs, display Softimage on single screen, offline help as .ZIP file.

New animation features and enhancements
New lock icon for locking animation layers, new plotting options for collapsing animation layers, new options for editing Custom Parameter, display active animation layer parameters only, keying panel enhancements and more

New ICE features and enhancements
Muting ICE trees, new options to specify geometry of collision objects, interrupting ICE trees evaluation, reordering exposed ports and layout groups, new Syflex Map port and more

Lighting and Shading
Displaying spotlight shape attenuation effect using OpenGL, clipping planes for spotlights, sorting materials and image clips in Material Manager, TangentOp3 operator support and more

Managing Scenes, Files and Projects
Support for importing and exporting Alembic files, new options for clearing unused image sources/clips and materials, saving external scene files in current project, backing up scene files and more

Rendering
scaling render preview content, support for Progressive Rendering, new mental ray string options, activate/deactiving multiple render channels, overiding mixed viewing mode parameter for all cameras and more

Detailed release notes (PDF)


Mudbox 2015

Tools for symmetrical retopologizing
Enforce topologically symmetrical results when retopologizing meshes.

Efficient layer grouping
Organize Sculpt Layers and Paint Layers into layer groups to more quickly and easily identify certain layers in complex scenes.

Maya interoperability for textures (enhanced)
Import and export Ptex and multitile UV textures to and from Maya.

Maya image plane matching (enhanced)
Enjoy a smoother multiproduct modeling workflow when using images for reference in both Maya and Mudbox software.

Maya Blend Shape interoperability (enhanced)
Create Blend Shapes in Mudbox and merge them into a Maya scene via Layer Groups.

Texture export and updating (enhanced)
An enhanced texture export and updating workflow enables you to set different export paths for different channels and paint layers.

Caliper tool for proportional measurement
Measure the distance between two points on a model or along a curve.

Support for Intel HD graphics 4000
Run Mudbox on certain hardware configurations with processors that employ Intel HD graphics 4000.

More info here and detailed release notes here


MotionBuilder 2015

Real-time 3D engine
Access one of the industry's fastest animation tools.

Productivity-geared workflows
Take on demanding, high-volume projects:

  • Support for consumer motion-capture devices
  • Re-create elements of real-world cinematography with advanced camera options for Animatable Depth and Follow Focus
  • Combine, blend, and layer to block out or previsualize scenes in less time with an additional 100 useful character animations
  • Unified nondestructive, nonlinear editing environment
  • Live device support and live data recording to disk
  • Full-body inverse kinematics character technology with animation retargeting
  • Available as a 64-bit executable for the Linux operating system

Motion capture editing and data cleanup
Includes production-proven tools to manipulate motion capture data.

Stereoscopic toolsets
Capitalize on trends for stereoscopic 3D content.

Smooth interoperability
With its software development kit, support for FBX data exchange technology, and Python scripting, MotionBuilder interoperates with certain products in the Entertainment Creation Suites. Establish live streaming between MotionBuilder and Maya to send HumanIK characters between applications.

More info here and detailed release notes here


Maya LT 2015

Cloud Integration
Integrations with Dropbox, Autodesk® 360, and Autodesk® 123D apps make it easier to share game assets with your team through the cloud. Maya LT 2015 now lets you browse and open files in certain cloud services directly through the Maya LT interface, making it easier to import 3D assets. Built-in access to Dropbox and Autodesk® 360 let you open, modify, and save files back to the cloud. Using the Autodesk 123D® cloud storage service, you can now also grab models created in 123D® Catch or 123D® Creature and use them as a starting point to make your game assets.

New UV Editing Tools
You can now create UV maps from your 3D models quickly and easily with the new Unfold3D integration. Use the automated unfolding algorithms or define your own UV seams using intuitive selection tools within the viewport. Efficient UV unfolding algorithms allow you to see the results and make adjustments quickly, and color-coded or checkerboard visual feedback systems make it easy to identify problem areas on your UV map. So, even if you're new to 3D modeling, you'll be able to create optimal UV maps.

Substance Material Integration
Apply model materials created in the Allegorithmic Substance Designer procedural texture creation tool directly to models in Maya LT. Once materials are applied, easily adjust their parameters in the attribute editor for fine tuning, and see the results on your model in real-time. The Maya LT viewport displays the Substance materials as they will appear in supported engines, helping you make artistic decisions based on accurate previews.

Walk Tool
Easily navigate the Maya LT Viewport by using your mouse and the WASD keys to move the perspective camera through your scene, just like in a first-person game.

Geodesic Voxel Binding
Bind 3D model geometry to joint skeletons in just a few clicks using the new Geodesic Voxel Binding algorithm. This new skin binding tool can handle highly complex or less-than-perfect geometry, and requires far less cleanup than traditional methods.

Texture Deformer
The new texture deformation tool enables displacing model geometry based on user-defined textures. You can now deform your geometry by painting a texture map that assigns height values, which displaces the model mesh.

New Support for MEL Scripting
Reduce the time you spend on repetitive and complex tasks with MEL script. The built-in Script Editor eliminates manual coding and makes learning MEL easier by displaying scripts that correspond with any action taken within Maya LT. Scripts can be saved into buttons and hotkeys to quickly achieve a desired result.

Enhanced Character Animation Tools
Take advantage of an improved workflow for animating characters in Maya LT. Create IK on a bone structure with the new IK handle and Pole Vector constraint, and build a symmetric human skeleton in less time by mirroring the HumanIK skeletal rig. In addition, the new animation re-targeting tool lets you animate and transfer information between characters faster.

New OBJ Export
Now you can export your 3D assets from Maya LT in the OBJ file format. OBJ export gives you the flexibility to use content created in Maya LT with a greater variety of tools and game engines.

Send to Unity FBX Export
Use Autodesk® FBX® to simplify moving 3D content from Maya LT into Unity. An improved workflow between Maya LT and Unity lets you export 3D assets with unlimited polygonal resolution from Maya LT directly into a target Unity project folder. For other game engines, you can now export models and environments with up to 65,000 polygons in the FBX format.

Modeling Improvements
Streamline your modeling workflow with a new retopology toolset and better Booleans. The new retopology toolset adds a Relax and Tweak feature with Soft Selection to the Quad Draw tool, and a new interactive Edge Extend tool. A powerful new library enables faster, more reliable Boolean operations on polygon geometry.

More info at http://area.autodesk.com/products/features/mayalt

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