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Architectural Design with the Unreal Engine | Clustr

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Architectural Design with the Unreal Engine

Published:  November 05, 2011    Category:  3D Graphics, Design, Games    Published by:  GriT  
Architectural visualization using game engines -- seems like an obvious thing to do. Well, a few architectural firms have decided to take advantage of this technology and have done a pretty good job of giving you the next best thing to an actual physical building. Game devs and architecture...who'd have thought!

Would you like to see what your building will look like before you ever break ground? Unreal Engine is here to help! Let's take a look at architecture that has been created in Unreal Engine courtesy of some amazing professional architectural firms and game developers who put videos of their creations up on YouTube.

HKS used Unreal Engine to "build" the Cowboys Stadium and the W Hotel in downtown Dallas
“Unreal technology has been instrumental in selling the Cowboys, Colts and Liverpool projects,” said Trubey [Principal and Senior Vice President, HKS]. “Epic’s technology allowed us to develop animations and walk-throughs that brought these structures to life in the presentations.”

Takenaka Corporation also used UDK as a tool for architectural visualization
"When we started the production work, we were especially grateful for all of the Lightmass features," Mr. Katagiri said. "Until now, it has been difficult to adjust light sources because you have to burn them into models using a program such as Max. But with UDK, you can use an editor to make adjustments and watch the results in real-time. It also required a lot of hard work to realistically express a wide range of other architectural elements in CG, such as reflective and semi-transmissive surfaces and coarse and uneven walls. However, with UDK, it is a great help that we can now use the material editor to organize different materials visually. Screen Space Ambient Occlusion (SSAO) is also very useful in that it allows a small team to create realistic images. Even if we don’t have a full-time designer at our production site, we only have to set a model and it will express depth for us."

Source:  Epic Games, Inc.      Share:    Views: 7395

   

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