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A Focus on V-Ray for Blender | Clustr

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A Focus on V-Ray for Blender

Published:  February 23, 2014    Category:  3D Graphics, Rendering, Software    Published by:  GriT  
Andrey Izrantsev, the developer of V-Ray for Blender, has recently joined the Chaos Group team and he is working actively on the better integration of V-Ray and Blender. Blender artists and designers can now utilize the full set of features included in the V-Ray rendering system.

V-Ray for Blender

Product Overview


V-Ray for Blender is a project of V-Ray integration to Blender combining V-Ray’s flexibility and unprecedented speed with one of the world's most famous open source 3D applications.

V-Ray for Blender is implemented as an exporter that outputs Blender scenes, models and animations into a .vrscene file format which can be rendered in V-Ray 2.x Standalone.

We’ve created a dedicated forum for all V-Ray for Blender users. Join the conversation and contribute to the V-Ray for Blender community with your questions and tips!

Please note that all accounts and data from the old V-Ray for Blender forum (vray.cgdo.ru/forum) have been moved to the new Chaos Group forum.


V-Ray for Blender Key Features

V-Ray for Blender renders .vrscene files using the V-Ray 2.x Standalone application so users can utilize the full set of features included in the V-Ray 2.x rendering system.

Here are some of the key features of the new V-Ray for Blender:

VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers.

Fast Sub-Surface Scattering Shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering.

VRayHairMtl - a new shader, allowing hair and fur to be rendered with unprecedented control, quality, and speed.

Physically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping.

Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture.

Check out more features in V-Ray for Blender.


Pricing & Licensing Policy

Blender and V-Ray for Blender are free and open-source products licensed under the GNU General Public License.

To render with V-Ray in Blender you need V-Ray Standalone installed.

In order to use its full functionality you need the latest version of V-Ray for Blender and V-Ray 2.x Standalone installed.

System Requirements

    •  A SSE2 capable processor (Intel Pentium IV or later)
    •  2 GB RAM minimum
    •  Microsoft® Windows® XP Professional (SP2 or higher), 32-bit or 64-bit versions
    •  Microsoft® Windows Vista® Business (SP1 or higher), 32-bit or 64-bit versions
    •  Microsoft® Windows 7® 32-bit or 64-bit
    •  Microsoft® Windows 8® 32-bit or 64-bit
    •  Red Hat® Enterprise Linux® 6.0 WS (64-bit) or newer
    •  Apple® Mac OS® X 10.6.5 or higher (Snow Leopard)


Note:
V-Ray 2.x Standalone does not support GPU rendering on Apple® Mac OS®
The V-Ray framebuffer works only with 32-bit versions of V-Ray Standalone on Apple® Mac OS®


Source Code

For documentation and downloads click here.

Source:  Chaos Software      Share:    Views: 878

   

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