|About Clustr||Help||My Cart:||November 20, 2018|
In order to post any news you must be logged in!
A Focus on V-Ray for Blender
Andrey Izrantsev, the developer of V-Ray for Blender, has recently joined the Chaos Group team and he is working actively on the better integration of V-Ray and Blender. Blender artists and designers can now utilize the full set of features included in the V-Ray rendering system.
V-Ray for Blender
V-Ray for Blender is implemented as an exporter that outputs Blender scenes, models and animations into a .vrscene file format which can be rendered in V-Ray 2.x Standalone.
We’ve created a dedicated forum for all V-Ray for Blender users. Join the conversation and contribute to the V-Ray for Blender community with your questions and tips!
Please note that all accounts and data from the old V-Ray for Blender forum (vray.cgdo.ru/forum) have been moved to the new Chaos Group forum.
Here are some of the key features of the new V-Ray for Blender:
VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers.
Fast Sub-Surface Scattering Shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering.
VRayHairMtl - a new shader, allowing hair and fur to be rendered with unprecedented control, quality, and speed.
Physically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping.
Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture.
Check out more features in V-Ray for Blender.
Blender and V-Ray for Blender are free and open-source products licensed under the GNU General Public License.
To render with V-Ray in Blender you need V-Ray Standalone installed.
In order to use its full functionality you need the latest version of V-Ray for Blender and V-Ray 2.x Standalone installed.
• A SSE2 capable processor (Intel Pentium IV or later)
For documentation and downloads click here.