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MoI users, version 3 is now out (been for some time now, but we didn't realize it till now..thought it was still beta)! Lots of nice new improvements like Deform Flow/Twist, more Extrude options, NSided hole filling, added Loft options, Booolean subset operations, and more!
Deformation Cleaner is a modifier for 3ds Max that smooths arbitrary deformations of a model without smoothing the original detail. It can be used as a fast post correction step on top of any deformation. Deformation Cleaner works with 3ds Max and 3ds Max Design 9/2008/2009/2010/2011/2012/2013/2014/2015 (32 & 64-Bit).
Side Effects is working together with CMIVFX to see who will create the next best splashscreen for the Houdini 14 release. Of course you must use only Houdini and Mantra for rendering, and you cannot import any sort of base mesh from other software packages to supplement your image.
That's right - Transformers director Michael Bay wants to turn Industrial Designer/Concept Artist Daniel Simon's concept book "Cosmic Motors" into a film. We would be happy just to experience all of those cool concept designs as VR walk-a-arounds in a 1:1 ratio...In any case, we're excited and happy for Daniel Simon (knew him before Cosmic Motors was released into the wild) - he has come a very long way since, working on Prometheus, Oblivion, TRON and many others.
COLORWAY is an application that aids creativity and focuses the decision making process, recognizing that a team of people involved in making design decisions have different goals and expertise. COLORWAY significantly streamlines the iterative design workflow bringing clarity and efficiency through fast, non-destructive material and lighting changes.
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.