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Side Effects Software, an industry leader in procedural modeling, animation and visual effects software, is proud to announce the availability of Houdini Indie and Houdini Engine Indie on the Unity Asset Store. Independent game makers can now enjoy the power of Houdini’s procedural node-based workflow under a limited commercial license.
Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image, right within your favorite DCC tool and game engine (DCC tool & engine integration via Pro license feature only). This now includes all PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there.
Check out the video demonstration and image previews of Tony Reynolds' rewritten Marmoset Toolbag 2 skin shader. Tony made a number of changes to the existing shader parameters, which now includes color bleed into the shadows, scatter modulating texture channel, and changed translucency (backscatter) calculations.
Qubicle is a professional voxel editor that combines powerful tools with an incredibly user-friendly interface. Qubicle enables you to create models for your game in an easy and very fast way. Qubicle's integrated mesh optimizer exports fast low poly models that you can use in game development engines like Unity or Unreal.
Starting September 4th, Unreal Engine 4 is free to use for colleges and universities. The engine can be installed and used on all school owned computers, and personal copies can be provided free of charge to all students enrolled in accredited video game development, computer science, art, architecture, simulation, and visualization programs.
Substance Painter Beta 9 is now available! In this new release, Allegorithmic have greatly enhanced the viewport rendering with YEBIS 2 Post-Processing. Also, added is the auto-connect of baked maps for Substance Effects. This allows for one-click weathering effects.
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