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The big news from Ton Roosendaal is the donation of 10 000€ ($13 500 USD) from Epic Games made out to Blender Development Fund. This donation was made towards the support for more FBX work and for Epic-game-style navigation controls. For those of you who may scoff at the amount of 10K, this is more of a strong statement on how these big companies feel towards working with open source development. First it was Ton having dinner with Dreamworks, Disney, Pixar and Imageworks (don't be naive, they weren't only discussing the food menu), and then donations from Valve and now Epic. This is the start of what can only continue!
Maya LT is will be coming to Steam on April 22, no doubt to directly compete with The Foundry's equivalent, MODO Steam Edition. There's no pricing on the Steam page yet, but it's probably safe to say the cost is $50/month...so not much of a competition in terms of price (MODO SE runs at $149/month). And as for features, you can see them all here.
Have a look at this next-gen rendering engine from Japanese developers Silicon Studio. It's hard to believe that what you will see, is all real time (be patient with the first few seconds of the video...it doesn't impress until about 20 secs in)...
In the past little while, we've seen digital character creation in various forms (Autodesk Character Generator, Make Human) and here is one more to add to that. Certainly you may say that this kind of custom character creation can be found in Oblivion and EVE Online, but the level of polish from developers Pearl Abyss is worth checking out. Plus, OB and EVE have already set the precedent... things can only get better from here on out.
Game developer and publisher Crytek has announced the launch of its "Engine-as-a-Service" (EaaS) program, making its revolutionary CRYENGINE technology accessible to a vast new audience.
At the 2014 Game Developers Conference, Epic Games opened Unreal Engine 4 to the world, releasing all of its leading-edge tools, features and complete C++ source code to the development community through a new subscription model. Developers can sign up for UE4 for PC, Mac, iOS and Android by paying $19 per month, plus 5% of gross revenue resulting from any commercial products built using UE4.