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Check out these massive spaceship designs done by concept designer Mike Hill. They are big, modular ships that are over a KM long, created for Edge Case Games. You can see more work by Mike at heavyunitdesign.com or karakter.de, where Mike is co-founder and art director at Karakter Design Studio, based out of Berlin.
The first release candidate for 2.73 is available now. Check the release notes. Aside of improvements in many areas (and 2D/3d vector animation!) a lot of work was done on stabilizing and fixing.
Turbulence Fluid Dynamics (TFD), from Jawset Visual Computing, makes high quality simulations of fire, smoke, dust and other gaseous phenomena (not fluids). TurbulenceFD is available for both Cinema4D and Lightwave 3D, along with a 2D version for After Effects.
Rohan Dalvi has created a 2-part video tutorial series on making procedural textures in Houdini (at a ghastly $25 per part pricing, what is there to think about?! and comes with scene files). We don't know about you, but the job boards have been filled lately with more Houdini artist positions, so it may be worthwhile to check out. See the preview video of the quality of textures that Rohan creates and judge for yourself.
MoI users, version 3 is now out (been for some time now, but we didn't realize it till now..thought it was still beta)! Lots of nice new improvements like Deform Flow/Twist, more Extrude options, NSided hole filling, added Loft options, Booolean subset operations, and more!
Swedish visual effects and digital animation studio Important Looking Pirates, have published a breakdown of the work they did in "Crossbones", which was done with Maya, V-Ray, and Houdini.