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Rohan Dalvi has created a 2-part video tutorial series on making procedural textures in Houdini (at a ghastly $25 per part pricing, what is there to think about?! and comes with scene files). We don't know about you, but the job boards have been filled lately with more Houdini artist positions, so it may be worthwhile to check out. See the preview video of the quality of textures that Rohan creates and judge for yourself.
While there are a lot of people modeling cars in 3D, there are probably a high percentage of them who are not familiar with those who are doing automotive surfacing (using precise NURBS modeling packages) and work with high precision (for actual manufacturing purposes). This tutorial by Ali Ismail gives a glimpse into that world, and will help you if not only more appreciate the world of automotive surfacing/styling, but produce more accurate-looking rendered results for your design models (cars, boats, industrial-design objects, etc.).
MODO is one of the most extensible tools around, and you don't have to be a coding aficionado to automate frequent tasks. In this short series, cadjunkie will cover the simplest possible type of automation, the Macro. They'll also cover how to add your Macro to your toolbar and share with others.
We just got the chance to try out MARI and this list of hotkeys by Olivier Schmitt is super handy to help you get quickly up to speed in using the app. Loving MARI so far, it's a fantastic painting tool... so well thought out and logical to use.
Nice step-by-step tutorial from Veerle Pieters, showing you how to create simple symmetrical objects, using mostly ellipses, straight lines and rectangles in combination with the Pathfinder options in Illustrator.
Nice video by Naughty Dog's Christophe Desse, showing the procedural workflow that is possible through Allegorithmic's Substance Designer.