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Swedish visual effects and digital animation studio Important Looking Pirates, have published a breakdown of the work they did in "Crossbones", which was done with Maya, V-Ray, and Houdini.
It's that time of the year and SIGGRAPH 2014 is almost here! Mike Pan has put out a call for content, so that there will be a wickedass reel to play at the Blender Siggraph booth coming up in August. Accepted formats are stills with breakdowns, finished animations, breakdowns, timelapse and Game Engine captures - but at a minimum of 1920x1080 or higher in resolution with minimal compression artifact. And needless to say, all content must involve Blender in some way during its production.
Golaem Crowd is used by an increasing number of studios (including industry leaders like Double Negative or Framestore) to easily give life to commercials, movies, TV shows and games. It recently helped Stargate Digital to create a massive horde of “walkers” for the acclaimed The Walking Dead TV Show. This new update enables artists to simulate any type of character: human, horses, birds, or imaginary creatures…
Check out these amazing 4 flavours of rendering badassery (in categories of Automotive, Animation, Architectural, Advertising), of the various studios that create some very inspirational work. It's easy to feel jaded after the constant news of studio closures, layoffs, etc. but after watching these four showreels, you will see that the heart of this industry is still very much alive.
Although we did make fun of Houdini's dated and ugly UI (comparable to Maya) earlier, we are in no way diminishing the strength of the software and the people who use it to create some killer CG work. See for yourself in this slick demo reel.
Side note: nice choice of epic music there, Side Effects. Still don't understand why some continue to choose classical or dull elevator music for showing off content. Wanna put people to sleep?!
||February 11, 2013
Since the days of Jurassic Park, Tippett is synonymous with creature and character work in the visual effects industry. Here is a compilation of their work alongside Craig Barron's Matte World Digital.
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