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Rohan Dalvi has created a 2-part video tutorial series on making procedural textures in Houdini (at a ghastly $25 per part pricing, what is there to think about?! and comes with scene files). We don't know about you, but the job boards have been filled lately with more Houdini artist positions, so it may be worthwhile to check out. See the preview video of the quality of textures that Rohan creates and judge for yourself.
Here is another alternative for your photo/graphics editor needs: PhotoLine, an all-purpose image and graphics editor. You can enhance photos, export pictures for web pages, or create PDF files for printing. And PhotoLine is offering everything, that is required for professional work: CMYK and lab color space, color management with ICC profiles, adjustment layers, and 16/32 bit depth per color channel. Aside from that you can import, edit and export vector graphics and PDF files.
MoI users, version 3 is now out (been for some time now, but we didn't realize it till now..thought it was still beta)! Lots of nice new improvements like Deform Flow/Twist, more Extrude options, NSided hole filling, added Loft options, Booolean subset operations, and more!
Swedish visual effects and digital animation studio Important Looking Pirates, have published a breakdown of the work they did in "Crossbones", which was done with Maya, V-Ray, and Houdini.
While there are a lot of people modeling cars in 3D, there are probably a high percentage of them who are not familiar with those who are doing automotive surfacing (using precise NURBS modeling packages) and work with high precision (for actual manufacturing purposes). This tutorial by Ali Ismail gives a glimpse into that world, and will help you if not only more appreciate the world of automotive surfacing/styling, but produce more accurate-looking rendered results for your design models (cars, boats, industrial-design objects, etc.).
We posted a CGFeedback WIP thread some time ago, showing some already incredible detail of a Ducati bike last month, by Andreas. Here is the final model and beauty renders. Fucking amazing work!! See for yourself... and don't forget to visit Andreas' site to see the rest of his work.
Tired of packing your UV-Layout for 3D Meshes ? The main purpose of this small handy Tool is to compress your UV-Layout and save you a lot of time. IPackThat reads and writes Alias Wavefront .obj files, which can be used by any 3D Modeling Tools. IPackThat is on Steam Greenlight - vote for it here!
Here's another video showing some new features of ZBrush 4R7, which is slated to be released next month. The video is a demo done by Pixologic artist Joseph Drust, at the 2014 CTN Animation EXPO, and takes a closer look at ZModeler, ArrayMesh, NanoMesh and QMesh.
Neverceneter is doing a sale of $119 off of regular price for Silo (for PC+Mac OS) - which means you can pick up Silo for $40! Treat yourself or your significant other (well.. only if they're equally geeky and would appreciate software as a gift)!! Just remember to enter the code SILOFLASHSALE when you go to checkout...
A personal note from ZBrush developer Ofer Alon, to give us all a status update on when to expect ZBrush 4R7. Ofer had originally planned to have this 4R7 release before the end of year, but alas moving from 32-bit to 64-bit is taking longer than expected, so to maintain a good user experience for everyone, the decision was made to post-pone the release until January 2015. Good to know that there are still software developers out there who care about the quality of their product. And may they never get bought. At least, not for a very very long time.
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