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Blender 2.72 Released

Published:  October 04, 2014    Category:  3D Graphics, Software    Published by:  GriT  
The Blender Foundation and online developer community is proud to present Blender 2.72. Cycles GPU rendering now supports Volume and Subsurface Scattering. The User Interface comes with optional Pie Menus and the Tooltips have been improved. For Modeling, a new Intersection Tool has been added in Edit Mode. Texture painting workflow has been streamlined with easy access to painted images and UV layers. The Compositor has a new Sun Beam node. Freestyle NPR rendering is now available with Cycles as well. Additionally, Blender 2.72 features three new addons.
Source:  Blender.org      Comments:  0      Images:  1    

Autodesk Plans to Go Subscription-Only Over Next 1-2 Years

Published:  October 03, 2014    Category:  General, Software    Published by:  GriT  
Autodesk has announced its plan to switch to subscription only over the next one to two years, killing the perpetual license option for users to own their software and pay for the apps upfront with a lump sum. Guess you can only face palm so many times before just saying "fuck it!".. don't take our word for it. See here and here..
Source:  studiodaily.com      Comments:  0      Images:  1    

MOOTZOID emFluid5 5.055 - Sneak Preview

Published:  October 02, 2014    Category:  3D Graphics, Software    Published by:  GriT  
Here is a quick look at the new V-Ray 3.0 volume rendering of emFluid5 3D grids in Softimage, by MOOTZOID developer Eric Mootz, who says "It's just a little something to show that Softimage is NOT DEAD and that things are still being developed :-)".
Source:  Eric Mootz on Vimeo      Comments:  0      Images:  1    

Bitmap2Material 3

Published:  October 01, 2014    Category:  3D Graphics, Games, Software    Published by:  GriT  
Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image, right within your favorite DCC tool and game engine (DCC tool & engine integration via Pro license feature only). This now includes all PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there.
Source:  Allegorithmic      Comments:  0      Images:  3    

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