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SOLID ANGLE, maker of Arnold, the industry leading global illumination ray tracer, and MAXON, leading developer of professional 3D software solutions for modeling, painting, animation and rendering, will unveil Arnold for Cinema 4D (C4DtoA) at SIGGRAPH. After several years of independent development, the Arnold for Cinema plugin is now officially within the Solid Angle stable and will debut on the MAXON booth (#1422) on August 12th, at 9:30. This bridge between the two applications will allow Cinema 4D artists direct access to the advanced rendering capabilities of Arnold.
Nice step-by-step tutorial from Veerle Pieters, showing you how to create simple symmetrical objects, using mostly ellipses, straight lines and rectangles in combination with the Pathfinder options in Illustrator.
Makoto Chiba, VFX Supervisor at MagicPictures Studio is implementing OpenSubdiv for 3ds Max. Check out his comparison video showing Mudbox smooth/linear UV space compatibility, as well as edge and vertex weights and crease applications which could be read between Maya, Mudbox from 3ds Max.
e-on software, maker of the leading solutions for Digital Nature, has announced the immediate availability of the free Ozone 2014 Personal Learning Edition (PLE). The Ozone 2014 plug-in lets you create and render hyper-realistic skies and atmospheres in 3ds Max, Maya, Softimage, Lightwave and Cinema4D.
Maya 2015 Service Pack 3 includes several important fixes for Bifrost, FBX, mental ray, XGen and others. Click for download links and full release notes and limitations/workarounds after the break.
A new update to V-Ray 3.0 for Maya Beta is now available. You may now define render regions using an object selection or image mask using the Render Mask feature. If you’re participating in the public beta, be sure to download this latest version.
The Inkscape community is proud to announce the stable bug-fix release of Inkscape version 0.48.5. This is the fifth bug fix release for 0.48 and it contains over 60 bug fixes to improve stability and functionality on all platforms (over 190 for OS X since the last available package!). Check out the release notes for a summary of some of the fixes and improvements, the milestone page for the full list of closed bug reports, or just jump right to download your package for Windows, Linux or Mac OS X!
Substance Painter Beta 9 is now available! In this new release, Allegorithmic have greatly enhanced the viewport rendering with YEBIS 2 Post-Processing. Also, added is the auto-connect of baked maps for Substance Effects. This allows for one-click weathering effects.
Well, it's been unseasonably quiet over at Pixologic and the big punch that they are planning in August will undoubtedly make some big waves once again. They have organized a 3-day event that is packed with big names and studios in the industry and if you go to their Summit page to see that list of speakers, it may cause slight dizziness because HOLY SHIT the scale of it is impressive alone. And then they dangle this "sneak peek?" carrot cocktease after we haven't heard of any updates for 1 year. This is gonna be the longest 3 weeks-and-something ever..
This plug-in provides animation and game studios with deep integration of Houdini’s procedural technology into Maya scenes and pipelines. In addition, Side Effects has also announced plans to release Houdini Engine plug-ins for 3DS Max and Unreal in late 2014.
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