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The Blender Foundation and online developer community is proud to present Blender 2.71. Much awaited new features for Cycles renderer include deformation motion blur, fire/smoke and volume rendering and a baking API. User interface now allows for draggable popups and resizable preview widgets. Animation has new interpolation types with “easing equations” presets. Modeling now allows to “split normals” and Sculpting/Painting has new HSL color wheel and constant detail in dyntopo. Game development now allows deactivating logic bricks, multi-threaded animations, cast only materials and “unlimited” action layers. Freestyle NPR rendering has a new textured strokes feature, along with line sorting options.
MultiTexture Ver 1.00 by Thomas Suurland was released in 2009 and has since become an essential tool for many 3ds Max users. A new release has been due for some time, and has now finally arrived!
||June 25, 2014
Yep, another acquisition. This time, a "production management platform"...which has got nothing to do with 3D applications. I guess we can all breathe a collective sigh that it wasn't Pixologic or Unity who was purchased (those guys must still be chuckling from the Bitsquid acquisition). Anyway, some press release to follow... but hey, does anyone else find it comical that so many images on Shotgun's site is of Big Buck Bunny?
IDV, the makers of SpeedTree have announced the availability of their Modeler for $19 a month, for Unreal Engine 4 subscribed users. Considering their full licenses range from $500 - $5000, this looks like a pretty sweet deal. Just note that there is no way to import your vegetation and render in Maya, as this particular licensing is set up for UE4 subscribers only and thus, works with that pipeline only. Check out the video with the IDV devs and Epic (it's actually a nice video with normal guys talking).
From the Den Danske Filmskole (The National Film School of Denmark), created by director William Reynish over a span of one year. Whole was made using Blender; rendered in Cycles and comped in VSE. The animation is pretty psychedelic and there is even a stereoscopic version of it (the "regular" version was killer already! we will be checking out the stereo version!!). In addition, the assets from Whole will be made available on Blendswap.
Stunning render by Oleg Memukhin (monkibase), modeled entirely in Blender, alien head sculpted using ZBrush and rendered in VRay. Oleg's creature design was inspired by Range Murata, Vitalii Bulgarov, Robocop and others.
Introducing creative hardware that makes sketching and drawing more natural and fluid. Designed to be used with the iPad, Adobe Ink is a fine-tip, pressure-sensitive pen built using Adonit Pixelpoint technology to give you greater creative control and unprecedented precision. Adobe Slide is a digital ruler that lets you draw any shape on your iPad — including straight lines, perfect circles, classic French curves, and more. You just need about $200 and an iPad (4th generation), iPad Air, iPad Mini or iPad Mini with Retina display. Oh yeah - this new toy will give you 2048 levels of pressure sensitivity. Wacom must be thrilled...
AfR v2.7.0.Beta2 has been released and is available in the Customer Area. Besides some other minor fixes, loads of pre-v2.7.0 materials has been fixed, and the map/texture preview thumbnails works like in Af3 and Asa now.
It's that time of the year and SIGGRAPH 2014 is almost here! Mike Pan has put out a call for content, so that there will be a wickedass reel to play at the Blender Siggraph booth coming up in August. Accepted formats are stills with breakdowns, finished animations, breakdowns, timelapse and Game Engine captures - but at a minimum of 1920x1080 or higher in resolution with minimal compression artifact. And needless to say, all content must involve Blender in some way during its production.
Grab the free beta of Quixel Suite, which includes NDO, DDO, 3DO and Megascans, and can be even used commercially until September 8th after which point the beta will be closed.