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For those wanting to give it a spin - a new testbuild of Blender 2.71 is now available for download! It includes massive FBX fixes, Cycles baking (baking is now supported for Cycles; the tool mimics most of the Blender internal baking functionality, but adapted to Cycles workflow), and more.
RandomControl is proud to announce the release of Arion for 3ds Max v2.7.0. This new version brings to the professionals of animation and VFX a set of powerful tools, and unprecedented rendering quality and performance inside 3ds Max. Much improved displacement, incredibly fast motion blur, new render passes (called AOVs), LightMixer inside 3ds Max, multi-layered EXR output, Metropolis Sampling, Support for CUDA 6.0 and 3ds Max 2015, faster rendering... are only some examples of the hundreds of improvements since version v2.0.3.
KeyShot 5 introduces enhanced usability and pro level features to speed up your rendering and animation workflow. In KeyShot 5, Luxion made the interface that revolutionized 3D rendering and animation even more simple to use with new ways to share resources, faster ways to work with materials, more powerful animation features and advanced capabilities that allow professionals to make their workflow more efficient and take their visuals to the next level.
The MakeHuman Team has announced the release of a new version of MakeHuman software, version 1.0.1, available for Linux, Windows and OSX. MakeHuman is an open source application designed for the parametric prototyping of 3D photorealistic humanoids for illustrations, animations, games, sculpting. The content created with MakeHuman is licensed under the "No Rights Reserved" CC0 license, the most liberal license in the world, giving artists unprecedented freedom to use their MakeHuman creations in any way they can imagine.
Pixar has announced the free non-commercial license of RenderMan to be made available without any functional limitations, watermarking, or time restrictions. Non-commercial RenderMan will be freely available for students, institutions, researchers, developers, and for personal use. Those interested in exploring RenderMan’s new capabilities are invited to register in advance on the RenderMan website to access a free license for download upon release.
A new update for V-Ray 3.0 for 3ds Max is now available for download in the Chaos Group Downloads section. In addition to support for 3ds Max 2015, Chaos Group has added a new VrayPointParticleMtl material.
Motion Capture Systems Developers - Snappers Systems from Egypt has put out this video of an impressive facial rig in Maya, utilizing multiple wrinkle maps and Rig Manager to control the many subtle facial muscles on the demo head mesh.
In this DVD, Erasmus Brosdau shows us how to create amazing renders using the extremely popular V-Ray rendering engine. Erasmus uses his many years of professional experience using V-Ray to give extremely practical and efficient ways to start rendering portfolio quality renders today.
NevronMotion is a motion retargeting plugin for LightWave 3D with support for the Microsoft Kinect camera. NevronMotion allows you to load common motion capture files in FBX or BVH format and easily retarget the motion onto your character directly in LightWave Layout. You can quickly adjust any of the character rig joints in areas like the shoulders or arms to compensate for any joint placement inaccuracies and bake out your final animation directly to your character rig.
Today, the Pixelmator Team announced Pixelmator 3.2 Sandstone, an amazing update to its fast, innovative, and powerful image editing app, featuring an all-new Repair Tool, 16-bits per channel support, and Lock Layers feature. Pixelmator 3.2 Sandstone is available today as a free update on the Mac App Store.
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