In order to post any news you must be logged in!
Please send us your feedback. We are interested in your suggestions.
Have a look at this next-gen rendering engine from Japanese developers Silicon Studio. It's hard to believe that what you will see, is all real time (be patient with the first few seconds of the video...it doesn't impress until about 20 secs in)...
In the past little while, we've seen digital character creation in various forms (Autodesk Character Generator, Make Human) and here is one more to add to that. Certainly you may say that this kind of custom character creation can be found in Oblivion and EVE Online, but the level of polish from developers Pearl Abyss is worth checking out. Plus, OB and EVE have already set the precedent... things can only get better from here on out.
NUKE STUDIO is a brand new tool that draws on existing compositing, conforming and shot management technology, as well as adding a host of new features and functionality. The resulting combination is a powerful node-based VFX, editorial and finishing studio that’s been designed to empower creative individuals working independently as well as collaborative teams working on quick-turnaround projects in a way that’s previously never been possible. And we thought that The Foundry was going to announce some cloud offerings or rentals for their applications...
Next Limit's Maxwell Render 3.0.1 is available now for download! It is a free update for all V3 users. Hit the link for the complete list of bug fixes and improvements on this release.
||April 06, 2014
This week's flashback is none other than the famous "Bingo" character and animation, which was the brainchild of Chris Landreth, a guy well known for doing fairly unusual animated shorts, to say the least... Anyway, "Bingo" was produced concurrently with the development of Maya 1.0. Word on the street was that this initiative was all kinds of crazy difficult and that it was never going to happen again (that A|W was going to develop software AND produce an animated short). While this was before my time, one only need to imagine the hours required to work on the creating assets, characters, blendshapes, animations, simulate particles, render and composite -- AND -- have computers for writing the tools (the point of "Bingo" was to use Maya out-of-the-box)...all the while using what was essentially unstable software. FUN TIMES FOR SURE! Well, as you can see, all of Landreth's films since that time have been made using student-labour and Toronto studios! Have a look at the press release on "Bingo" below :)
The plugin known for generating realistic-looking 3D plants is now available for CINEMA 4D R15. For thousands of users worldwide, Xfrog’s powerful system for generating organic shapes and plants is an indispensible part of their production pipeline. Any type of plant, from ground-covering tendrils to trees can be created and placed directly into CINEMA 4D and rendered.
Designed from the ground up to support complex shading and look development on large numbers of assets, MARI 2.6 provides game artists a powerful painting solution for editing layered shaders and multiple resolution textures maps that match pixel-for-pixel how they will appear in-engine. Now offering a physically correct real-time shading system, matching game engine shaders or production rendering MARI can significantly reduce costly back and fourth iterations.
3D Character Artist Leo Sakamoto, based in Sao Paulo, created this image as his first project of 2014. Leo used ZBrush exclusively for modeling and textured using both ZBrush and Photoshop, then rendered in 3ds Max with VRay. Leo writes that it is his first attempt at a realistic portrait of an elderly...we can only imagine what repeat attempts will look like!
For those of you who are venturing into doing pixel art and coming from a different background (like 3D for example), this is a good read for understanding the concepts and execution behind achieving the correct looks when working under the confines of pixel art.
Spelle aka Gleb Alexandrov uncovers a hidden function in Blender 2.70 that will make setting up toy scenes much easier. Learn how to make a teddy bear from a cube in just a handful of clicks, using this lesser known add-on.
- Felix Geremus
- Hi, welcome to my blog. I’m a 3D Artist and currently…
- Crytek is dedicated to creating exceptionally high-quality…
- An online magazine and professional user community…