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New releases from Autodesk include Maya 2015, 3ds Max 2015, Softimage 2015 (yes that's right), Mudbox 2015 and MotionBuilder 2015. Oh and there is Maya LT 2015 as well, announced during GDC this year. As for what we think about the releases overall..there is so much to say about it but we'll try to keep it short. A lot of the features for Max and Maya should have been added long ago (come on, Quad chamfer and directional moving and scaling..omg where is directional rotation?!!?) and a quick glance at the Mudbox 2015 features looks more like a rehash of the last extension release. And by the way, lots of pissed off Max users! Check out this growing thread at maxunderground. The new Max PM is really not helping the situation either...
MakeHuman is a free and open source software that allows you to create realistic 3D humans for all sorts of purposes - whether for illustrations, animations, games, or just making cool models and images (like sculpting with ZB, Mud or 3DC). The virtual human character can easily be exported and brought into other 3D packages (like Blender, XSI, 3ds Max, Maya, etc.) or be used for quick render with an internal engine. MakeHuman is very fast and the volume of parameters that you can adjust will leave you speechless. Male, female, young, old, face shapes, boob sizes, clothing, shoes, and it even comes rigged. Just wow! You have to download this to believe it. You basically don't have to model another base mesh again...a huge congratulations to the people behind the development of MakeHuman. Autodesk has a similar offering (Character Generator) but with the results you can get here and ...well it's free, that's pretty hard to beat. AND you can sell your models, AND use it for commercial work without any worries.
Quixel (maker of dDo and nDo) have announced that they are letting users download dDo for free! dDo, a Photoshop plugin that allows for nearly infinite controls over the look of a texture, whether you are adding dirt, rust and any other abrasions to surfaces - is only a matter of tweaking sliders to get the desired result. Judging by some of the comments and hints, the next release version will be fairly substantial (to warrant giving out the current v. for free).
||March 16, 2014
Here is the shirt that was created to celebrate our independence from SGI, upon which we would soon discover that we had been sold by SGI to the Ontario Teachers Pension Plan and Accel-KKR for $57.1 million. Everyone in the Toronto office was handed one of these shirts and we all went to the 6th floor deck for a group photo (have to find that picture one day...or just borrow the one hanging in the office), signed by all present at the time. Needless to say, we were all wondering what was going to happen with the Teacher's Pension Plan...a group that has no clear history or vested interest in software/technology field (asides from the interest in getting a return, which they certainly did). And surely our fears and doubts were put to rest... when the announcement came that Autodesk had bought us about one year later, because holy shit that was news we would have never expected. How could one company possibly own two of the biggest 3D applications on the market? Apparently it was quite possible...and not only 2 but 3 actually.
Service Pack 5 replaces Service Pack 4 which has been removed because of the Nitrous mental ray background maps issue. There is no need to uninstall SP4 if you have it previously. See list of resolved issues after the break.
MODO 701 SP5 is now available to download. In addition, there is a new update to MeshFusion, the fancy boolean plugin, released by Braid Art Labs. The latter, you can check out 3 new feature videos demonstrating thin mesh support, new mesh output options and achieving smooth & crispy-sharp surfaces.
Mitsuba developer Wenzel Jakob has announced a new official release for Mitsuba, an open source renderer with strong emphasis on experimental rendering techniques. See the list of new features in v0.5.0 after the break!
Just 5 days after the release of the first release candidate for Blender v2.7, Blender developers have quietly put out a 2nd release candidate for 2.70! You can download it here. As always: if you find bugs, please report them to the bug tracker.
Blender Institute has released a trailer that gives a glimpse of what we can expect to see from the next open source movie -- and it looks amazing! They are looking to get 10,000 people to subscribe to Blender Cloud, and attain a campaign totaling 500,000€ in donations and subscriptions combined. If you're wondering why they didn't go the route of Kickstarter or indiegogo, there's a whole explanation from Ton Roosendaal about it here. Anyway, they have amassed an impressive roster of artists and studios to make this happen. Even got Timo from Iron Sky to help out :)
Mootzoid developer Eric Mootz has made a small update to emFlock2. The update contains an improvement regarding the internal orientation calculations. In addition, there is a new version of emTools (v1.933) available. Features include new compounds "Null to Box", "Null to Ellipsoid", "Get absolute Particle Radius", "Denoise Point Cloud", "Principal Component Analysis", "Liquid Particle Shaper" and more! Check out the video tutorial, additional info and links after the break.
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