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Terragen 3.1 is now available and includes a number of valuable new features. Among the new additions are the ability to add Populations on top of imported and native 3D objects, the inclusion of several new displaceable primitives ideal for creating rock pillars, floating islands, and the like, and further improvement to the 3D preview speed through multithreading enhancements. The data storage engine for the Painted Shader has also been completely overhauled, resulting in a more stable and responsive experience for all Painted Shader operations. The 3.1 release is available free of charge for licensed users of Terragen 3, if you are a licensed user, use the built-in Check For Update feature to access the new version.
||February 26, 2014
Sheep it! is a free render farm for Blender where Blender users can upload their Blender scenes and harness the computing power from other users to render their work. You don't even need to install or run Blender to participate - simply run a Java applet and away you go! Read the interview on Blendernation with Pierre Allard from Sheep it! for more information!
Pepakura Designer allows you to create paper craft models from 3D data. Pepakura Designer is developed in Japan and has been translated to English. This software is open to the public as shareware so you can download and try it freely although some advanced features are limited until you purchase a license key. Pepakura Designer does not contain software to create the original 3D models, but instead translates them to a 2D printable format. Pepakura supports some 3D file formats from software such as 3ds Max, LightWave and Softimage. Pepakura also supports files in the freeware format from "MetasequoiaLE".
Plasmasolutions' Thomas Beck has released several more Blender sneak peek videos, which demonstrate particle improvements, movie clip editor, multi-editing of values, first person view navigation, direct and indirect clamping, sewing cloth parts by the new Sewing seams feature, better booleans and a new volumetrics sampling algorithm that produces less noise. The most recent video shows update to Tabs. There is also the new numinput changes, mask option and more! There are also links to Blender 2.7 RC1 and daily Blender builds.. aaaand a countdown to the full 2.7 release :)
As you know, Alias|wavefront was birthed by SGI in 1995 after the acquisition of Toronto's Alias Research and Santa Barbara's Wavefront Technologies. Back in its heyday, Silicon Graphics Inc. was the gold standard in high-end computer hardware for 3D graphics computation (IRIX supported 64-bit architecture since 1994...which Windows and Mac OS got not too long ago) and they were the overlords to everything under the A|W roof (Maya, StudioTools and the myriad of software research that went on). With that, we dedicate this week's flashback to SGI, now largely defunct (ok, officially defunct since 2009 but the name is still in use).
Andrey Izrantsev, the developer of V-Ray for Blender, has recently joined the Chaos Group team and he is working actively on the better integration of V-Ray and Blender. Blender artists and designers can now utilize the full set of features included in the V-Ray rendering system.
Aartform Curvy 3D 3.0 is now available! 3.0 has Adaptive Subdivision meshes that make sculpting easier than ever. Also a new range of Primitives can be quickly sketched in 3D including Blob and Slab shapes. 3.0 also has a cleaner user interface that makes it quicker to learn and more fun to play with.
While we are not huge fans of Facebook games, we would like to point out that "Super City" - a game released by Russian studio Playkot - has seen tremendous success and is an awesome example of the strength of open source software in the hands of talented artists. Since its launch in Russia and then Korea and Japan, "Super City" has seen 4 million combined users from yesterday till now. "Super City" was 2 years in the making and was made initially using Blender, Gimp and Krita.. but now have come to depend on only Krita and Blender. See artist Paul Geraskin's message regarding "Super City" after the break!
Psyop and Psyop’s Head of Lighting (NY) Jonah Friedman proudly present JF Nested Dielectric, an open sourced nested dielectric shader for Solid Angle’s Arnold Renderer.
The Foundry has just announced new offerings for the CG world at large. They come in 2 flavours and god forbid that they call them bundle or suites cause they try so hard in the promo video to explain that they are not (confusion/association with Autodesk?) -- they are called COLLECTIVES. And while we all like to poke fun and call Autodesk the Borg, we find it quite hilarious that The Foundry has in essense become the NEW Borg, because hell, they even named their offerings the Collective (for non-Star Trek people out there, that is what the Borg as a whole, are called). So The Foundry has tried hard to spin the Luxology acquisition as a 'marriage', and now this grouping of software is not a bundle or suite but a package. A package they are charging for almost $10,000 USD or $2480 USD (depending on which package). Oh and in the fine print, The Foundry is also enforcing manditory yearly upgrades (yep you will have to pony up if you want to skip a version update). For a company working so hard to distance and differentiate themselves from the Autodesk behemoth, they are pulling some hilarious Autodesk moves.
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