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GEAR, developed by Jeremie Passerin, is an open source project to provide a complete and production quality tool set for rigging and animation inside Autodesk Softimage. It includes a lot of tools to ease the rigging and animation process. MGear is the adaptation of the same modular rigging system for Autodesk Maya.
MoI’s sleek intuitive UI blends a fluid easy workflow with powerful tools, making it the perfect choice for someone who has been frustrated with the complexity of existing CAD tools.
MoI is also a fantastic complementary tool for a polygon-based artist since its CAD toolset and advanced boolean functions enable extremely rapid creation of mechanical or man-made type “hard surface” models. The icing on the cake is MoI’s unique polygon mesh export that generates exceptionally clean and crisp N-Gon polygon meshes from CAD NURBS models. Supports Windows platform only.
Check out this great reel showing some of the best Blender artwork currently out there. Don't forget to close your mouth afterwards. Showreel compiled by Mike Pan.
ExoTools is happy to announce the beginning of the public beta period for the exoSwitch Constraint. The exoSwitch Constraint is a new multi-directional constraint plug-in for Maya that allows riggers and animators to work in a more flexible and intuitive way with their characters and scenes.
Trapcode Form 2.0 is an After Effects plugin that delivers lots of particles effects options, and allows you to work with .obj and 3D sequences by bringing them into AE. Trapcode Form 2.0 is available for Windows and OSX, and is compatible with After Effects CS5.5, CS5, CS4. Download the free trial or pick up a full version for under $199 (or update for $99).
Ever needed to line up elements to an onscreen grid? Take a look at DH_GridX, a generator for Final Cut Pro X and Motion 5 which displays a grid with up to 30 divisions. DH_WideSafeX is a video generator for Final Cut Pro X and Motion 5 which provides 4:3, 14:9 and 16:9 action and title safe areas for 16:9 aspect ratio sequences.
Marco Alici, a Mechanical Design Engineer, shows how to create a nice spiral phone cable. He's already got all the parts to the phone as CAD models, so he just brings them into Blender and jumps straight to modeling the spiral cable which he will later rig and deform.
London-based Chinese creative designer Jing Zhang will demonstrate how to animate a series of 2D graphics using bones and inverse kinematics in Flash CS4. Jing will be using the Bone tool and provides the support files for you to download and follow along - or swap them with your own graphic text components.
Tutorial on character composition and vector shading by Russian illustrator Zutto using Illustrator (or you can use a *free* vector program like Inkscape if you don't have Illustrator). Zutto shows how you can take a initial pencil/paper sketch and turn it out into a nice playful composition.
This Composite 2012 Hotfix includes several important fixes and applies to Maya 2012, 3ds Max / 3ds Max Design and Softimage. Fixes include vector paint performance issues, composition no longer drops textures when rendered on multiple machines, preference and viewport controls and settings and more. See the full list of bug fixes in the Hotfix PDF.
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