|About Clustr||Help||My Cart:||February 20, 2018|
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My name is Magdalena Dadela and I am a Senior Character Artist. Back in 2004, after 2 years of doctoral studies in English literature at the Jagiellonian University in Poland and 1 viewing of Pixar’s Finding Nemo I decided to ditch the academia and pursue a career in 3d animation and visual effects. I entered a 1 year intensive course at Vancouver Film School and never looked back.
After graduating I first worked briefly in Dundee as a character artist for Real Time Worlds before moving to Montreal to work for Ubisoft’s cinematic studio. For the next 4.5 years I also worked for Ubisoft Digital Arts and Ubisoft’s games studio on titles like: Assassin’s Creed, Far Cry 2, Assassin’s Creed Lineage, Assassin’s Creed Revelations, Predators [movie], La Horde [movie] and others. In July 2011 I joined Guerrilla Games [division of Sony Computer Entertainment Europe] as a Senior Character Artist where I worked until December that same year.
I am currently employed as a Senior Character Artist at Ubisoft’s new studio in Toronto, Canada.