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Krita 2.8.1 Released

Published:  March 31, 2014    Category:  2D Graphics, Software    Published by:  GriT  
Hot on the heels of Krita 2.8.0, is the release of Krita 2.8.1! This release contains a lot of bug fixes and improved support for the Surface Pro 2 tablet on Windows. Full release notes and download link after the break...
Source:  Krita      Comments:  0      Images:  1    

Sunday Flashback #32

Published:  March 30, 2014    Category:  General    Published by:  GriT  
Here is undoubtedly one of the most loved shirts in all of A|W tshirt history... the Anatomy of a Pod Racer! This one features scribbles and notes from Habib Zargarpour, who was Computer Graphics Supervisor on Star Wars: Episode I "The Phantom Menace" in 1999. And yes, those pod racers were the bomb back in the day. The whole pod racing sequence in fact!! Anyway - Habib is not so much in the spotlight these days, as he was as one of the big names out there for dynamics and particles effects work. Nowadays he's a Creative Director of Microsoft Game Studios, but I found this copied & pasted interview with him, as he was the recipient of the first Maya Masters award (along with a few other guys). It was on the Maya Masters site on aliaswavefront.com but that's long gone now... anyway, nice little read below!
Source:  Clustr      Comments:  0      Images:  1    

3D-Coat V4.1

Published:  March 30, 2014    Category:  3D Graphics, Software    Published by:  GriT  
3D-Coat version 4.1 has been officially released and is available for download! From March 28, 2014 till April 7, 2014 3DC are offering a special v.4.1 launch discount of $41. Lots of nice updates here... check them out!
Source:  3D-Coat      Comments:  0      Images:  18    

MoI3D V3 Beta

Published:  March 30, 2014    Category:  3D Graphics, Software    Published by:  GriT  
A new MoI3D v3 beta is now available for download here. This looks to be the 2nd to last beta for v3; developer Michael Gibson is working on a few more remaining items. In the meantime, check out the sweet Variable Radius Fillets in action in the video after the break... ahhhh NURBS, the wonderful things you can do with those surfaces :)
Source:  Triple Squid Software Design      Comments:  0      Images:  1    

Crytek Announces its CRYENGINE-as-a-Service Program

Published:  March 30, 2014    Category:  Games    Published by:  GriT  
Game developer and publisher Crytek has announced the launch of its "Engine-as-a-Service" (EaaS) program, making its revolutionary CRYENGINE technology accessible to a vast new audience.
Source:  CRYTEK      Comments:  0      Images:  1    

Epic Games Releases Unreal Engine 4 for All

Published:  March 30, 2014    Category:  Games    Published by:  GriT  
At the 2014 Game Developers Conference, Epic Games opened Unreal Engine 4 to the world, releasing all of its leading-edge tools, features and complete C++ source code to the development community through a new subscription model. Developers can sign up for UE4 for PC, Mac, iOS and Android by paying $19 per month, plus 5% of gross revenue resulting from any commercial products built using UE4.
Source:  Epic Games, Inc.      Comments:  0      Images:  1    

Unity 5 Announced

Published:  March 30, 2014    Category:  Games    Published by:  GriT  
If you haven't seen this yet, Unity Technologies CEO David Helgason announced at GDC 2014 the upcoming release of Unity 5. So far, its been met with mixed reactions, with users raving about how great the preview of Unity 5 is...and those bitching about the lack of C++ as well as the cost of the monthly rental ($75 before VAT) which is way more than what EPIC and Crytek are charging for their monthly rentals ($19 and $9 respectively). Doesn't look like they are forcing users into 12-months subscriptions either...as Unity has been doing.
Source:  Unity Technologies      Comments:  0      Images:  3    

NVIDIA GeForce GTX TITAN Z

Published:  March 25, 2014    Category:  Hardware    Published by:  GriT  
Continuing the TITAN legacy of supercomputer-inspired performance, NVIDIA CEO Jen-Hsun Huang unveiled the GeForce GTX TITAN Z at the annual GPU Technology Conference. Built around two Kepler GPUs and 12GB of dedicated frame buffer memory, TITAN Z is engineered for next-generation 5K and multi-monitor gaming.
Source:  NVIDIA      Comments:  0      Images:  1    

Sunday Flashback #31

Published:  March 23, 2014    Category:  General    Published by:  GriT  
My bad on last week's Sunday Flashback everyone...because it was not entirely accurate, that story behind the shirt. You know why? Because at A|W, we were given waaaaay too many shirts (not complaining, just stating a fact) and I got the "Imagination" shirt mixed up with the shirt that we were given to wear, to shoot that photo of everyone on the 6th floor deck from the top down (we stood in a human formation of the Alias logo.. black shirts/ring on the outside, red shirts/red ball in the center). The "Imagination" shirt was given out some time afterwards...going to have to pin-point when and dig it out, wherever the hell it is. In the meantime, here are some post-Alias|wavefront-SGI-divorce photos showing the brand new "Alias" logo on our building.
Source:  Clustr      Comments:  0      Images:  1    

Blender 2.70

Published:  March 23, 2014    Category:  3D Graphics, Software    Published by:  GriT  
New features include initial support for volumetrics in Cycles, and faster rendering of hair and textures. The motion tracker now supports weighted tracks and has improved planar tracking. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The game engine now supports object levels of detail. The first results from the new user interface project are also in this release, with dozens of changes to make the interface more consistent and powerful. This is also the first release of the multithreaded dependency graph, which makes modifier and constraint evaluation faster in scenes with multiple objects.
Source:  Blender.org      Comments:  0      Images:  9    

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