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UNCHARTED 3: Mocap Session

Published:  May 05, 2011    Category:  Games    Published by:  GriT  
Check out this behind-the-scenes video of a motion capture session of Nolan North and Richard McGonagle who are the voice and mocap actors for the characters Nathan Drake and Victor Sullivan (Sully) in the Uncharted Series.
Source:  Eurogamer      Comments:  0      Images:  5    

finalRender™ 2 for Maya

Published:  May 03, 2011    Category:  3D Graphics, Software    Published by:  GriT  
cebas announced the release of finalRender™ 2 for the latest version of Maya that was recently announced by Autodesk. The software is available immediately for purchase from the cebas website in both 32/64-bit versions.
Source:  cebas Visual Technology Inc.      Comments:  0      Images:  4    

Free Photoshop 12.0.4 Update: Now with Support for iPad Apps

Published:  May 03, 2011    Category:  2D Graphics, Software    Published by:  GriT  
Today is Adobe's official release of the Creative Suite 5.5. For existing Creative Suite 5 users, Adobe has also published a free update that will allow you to make use of remote connections via tablets, smartphones and PCs to work together with Photoshop CS5.
Source:  Adobe      Comments:  0      Images:  1    

Why iRay?

Published:  May 01, 2011    Category:  3D Graphics, Design, General    Published by:  GriT  
Rendering Guru Jeff Patton gives us a comprehensive look at on why you should consider your rendering options using iRay, especially for those who specialize in product visualization. Complete with comparative materials, rendering settings and time output.
Source:  Jeff Patton      Comments:  0      Images:  8    

V-Ray 2.0 for Maya

Published:  May 01, 2011    Category:  3D Graphics, Software    Published by:  GriT  
Chaos Group is thrilled to inform all Maya users that V-Ray 2.0 for Maya is now available! The complete, state-of-the-art rendering solution now comes with interactive rendering on GPU and CPU. Users in all industries - from VFX to Architecture - will benefit from a more robust and much faster rendering solution.
Source:  Chaos Group      Comments:  0      Images:  1    

Subdivision Reversion

Published:  May 01, 2011    Category:  3D Graphics, Software    Published by:  GriT  
Pick up this handy plugin to recreate subdivision levels of an already subdivided mesh, for 3ds Max 2011 and 3ds max 2012 (x86 and x64). Available thru paypal for $5! Don't forget to check the video to see how to install and use Subdivision Reversion.
Source:  Marius Silaghi      Comments:  0      Images:  5    

New Release: Blender 2.57b

Published:  April 29, 2011    Category:  3D Graphics, Software    Published by:  GriT  
Blender Foundation proudly announces the release of Blender 2.57b, the second 2.57 update that is available for Windows, Linux and OSX 32/64bit. It is getting hard to ignore the hard work behind this growing application, considering that it is FREE and Open Source software. Download and check out this complete 3D content creation package, and see for yourself!
Source:  Blender      Comments:  0      Images:  7    

VFX in Killzone 3

Published:  April 28, 2011    Category:  Games    Published by:  GriT  
In every video game series, each new version comes out bigger and better than the last. In “Killzone 2" Guerrilla Games added more realistic in-game effects by using Houdini for fracturing, cloth simulation and terrain generation. In Killzone 3, they have again upped their game, creating more realistic environments which are both larger and more extreme.
Source:  Side Effects Software      Comments:  0      Images:  3    

Maya 2012 Hot Fix 1

Published:  April 28, 2011    Category:  3D Graphics, Software    Published by:  GriT  
Maya 2012 Hotfix 1 includes enhancements to Python scripting with the new Maya Python API 2.0. This new API performs better and faster, offering programmers a more idiomatic experience of Python. The new Python API is similar in structure to the original Python API, making transition easy. To offer the most flexibility, programmers can use both Python APIs in code, respectively, to extend and customize Maya.
Source:  Autodesk      Comments:  0      Images:  1    

recoil: Rigid-body Dynamics Plug-in for modo 501

Published:  April 28, 2011    Category:  3D Graphics, Animation, Software    Published by:  GriT  
Brad Peebler, president and co-founder of Luxology, introduces recoil, the Rigid-body Dynamics Plug-in for modo 501, developed by Eric Soulvie. The recoil plug-in is based on version 2.77 of the Bullet library. To use it, simply tag which items in your modo scene are going to be dynamic – this makes them ready to respond to natural forces when you press Play on the timeline.
Source:  Luxology      Comments:  0      Images:  5    

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