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The Blender Foundation and online developer community is proud to present Blender 2.67. New in this release is the Freestyle render engine for non-photorealistic rendering, which can generate 2D line drawings in various styles. The paint and sculpt system is now much more consistent across different paint modes and has gained various new features. Motion tracking was made faster, and Cycles now has initial support for subsurface scattering. The node system now support more flexible group editing. For developers of external render engine addons it is now possible to support node based materials. For 3D printing an addon was added to analyze and export the meshes.
Following the announcement of the next generation of Adobe apps moving to the Creative Cloud, Adobe has quietly killed off development of Fireworks. Fireworks is one of the best secretly useful software for web development that nobody really talks about. Sadly, it's now getting attention for the wrong reason. Adobe will continue to sell Fireworks CS6, and move it to the Creative Cloud...but without development, it will just mean a slow death of a product for those who wish to continue using it. Official Adobe word on this after the break.
So the big news today is Adobe announcing that all product updates from hereon out, will only be available via their Creative Cloud offerings (through subscriptions). This move could signal a few things - option (a) people will stick to their current versions of any Adobe app they currently own and keep using it until they eventually give in and sign up for a monthly cellphone plan, I mean, Creative Cloud subscription; option (b): people will finally discover that free opensource graphic applications can hold their own and switch over, then will laugh at the notion of paying for software; option (c): a combination of option (a)+(b) will result in bad quarterly losses and Adobe will be forced to revert back to what worked. On a side note, anyone find that Behance kinda sold out a bit? All this hype about community, connectivity and "up-to-date" alerts is souring what Behance used to be.... what happened to just posting your shit online and people responding to it. That's what it is at the end of the day, so leave it alone and stop trying to commercialize every goddamned thing in sight.
Unity GUI Helper (UGH) developed by Graveck, naturally extends the Unity Editor to create impressive interfaces. UGH runs at $90 a license, which if memory serves correctly, the Scaleform Unity Plugin which allows you to create user interfaces as well, runs at $295 a pop. Check out the screenshots to see UGH in action.
Terragen 2 is a powerful solution for rendering and animating realistic natural environments. Terragen 2 is now available both as a free download and as a purchase option for Terragen 2 Deep Edition. The free version may only be used for non-commercial purposes and is limited in render size, render detail and a few other options.
Service Pack 1 for MODO 701 is out, and it is one hell of an update+bugfix SP. Which either says that 701 was insanely buggy, or that compared to other software developers, the dev team at Lux (or The Foundry) aren't allowed to sleep and just plough through the bugs until the list is done. Kudos to them if it's the latter (which it probably is). Also updated is the content; the full Content installer is around 1.9GB, but if you already have installed the original 701 Content, you can download a much smaller Update Only Content installer which is around 25MB and this will update your Content to the same state. //On another note, the 701 evaluation trial is available (free for 15 days, and $25 for 30 days ...yeah you read that correctly).
Montreal-native Jean-Francois Gallant (aka pyroevil) has released the beta version of Molecular. Molecular is a separate Blender add-on and delivers some impressive looking dynamics with quality that is on par with commercial options like Maya, Lagoa/Softimage, for example. Have a look at the teaser video to see Molecular in action!
11 bit studios, a game development company based in Warsaw, Poland, has released a new story trailer to their upcoming title "Anomaly 2". The game is a sequel to the critically acclaimed Anomaly Warzone Earth strategy. Story trailer looks awesome! Hope that the game will be equally the same -- the launch date is coming up around the corner on May 15th. You can check it out on Steam.
Curious how Adobe's Creative Cloud holds up for the average CG user, specially those doing freelance work? Certainly there are questions floating about, since most people are used to the notion of owning licenses and not having to think about software being turned off at any given time. While nothing is ever perfect, there are some benefits to take notice of from Adobe's Cloud offerings. Matt Guetta signed up and has given his evaluation of what it's like to work to use software in this new way. We're not jumping on the idea of paying monthly subscription for using software (and highly relieved that opensource applications are maturing nicely these days), but it actually doesn't sound all that bad.
New updates to World Machine, the 3D terrain generator, features Height Choooser, Splat Converter, Colorizer, and some small touches, as well as a long list of bug fixes.